I crafted a level 10 multiclass ranged oneshot character that has a lot of interactions and I was wondering if I did this right.
The race is not specified but should be something with +1 to dex for a total of 16 dex.
- A longbow: 1d8 + 3 (Dex)
- 3 levels in ranger with the Gloom Stalker archetype, for the Dread Ambusher trait and the Archery fighting style:
Dread Ambusher hit = 1d8 + 3 (longbow) + 1d8 + 3 (Dread Ambusher hit) + 1d8 (Dread Ambusher extra damage).
This has a +9 to hit: 3 (Dex) + 4 (prof. bonus) + 2 (Archery)
- 2 levels in fighter, for the Action Surge feature and the Close Quarters Shooter fighting style (from Unearthed Arcana: Light, Dark, Underdark!).
That means 2 Dread Ambusher hits and an extra +1 to hit.
- 4 levels in rogue (with the Assassin archetype), for the Sneak Attack and
Assassinate features, and an ASI.
ASI increases Dex score to 18, for a +4 mod.
The Dread Ambusher hit then becomes: 1d8 + 4 (longbow) + 1d8 + 4 (Dread Ambusher hit) + 1d8 (Dread Ambusher extra damage).
Then add the Sneak Attack damage (2d6) and possible crit on surprise.
- 1 level in cleric with the Zeal Domain (from Plane Shift: Amonkhet), for the Priest of Zeal trait, which gives an extra weapon attack as a bonus action when the Attack action is used.
Then the total comes to:
(1d8 + 4 + 1d8 + 4 + 1d8) * 2 + 2d8 + 1d8 + 4 with possible crit if they are surprised.
This takes 3 attack rolls with a +11 to hit, with possible advantage if I'm first: 4 (Dex) + 4 (prof. bonus) + 3 (from 2 fighting styles).
Do all of these interactions work, or am I overlooking something?