David laid a lot of great foundation here, but I think I found a few ways that we can improve on this a bit.
1) Use a "Hold X" spell. This spell is going to be your best friend. This is because they are paralyzed which means that a) you attack with advantage and b) any attack that hits will CRIT automatically if the attacker is within 5 feet. While gaining advantage and using your Elven-Tri-Vantage and Hexblade's curse is fun, how would hitting a CRIT on an 18, or a 17, or a 16, or a (…) also feel? Because of this, I feel that you can go SUPER-NOVA with this spell.
2) Go Whispers Bard. You can get 2x attacks via Warlock invocations and you basically get a "sneak attack" of psychic damage with Psychic Blades.
3) Not trying to bash at all, but ensure you get your Ability Scores correct here. I get that it says assume that the CHA is 20, but the only way that would happen with David's approach would be to randomly roll your stats and get a 17 or an 18 on the rolls. Otherwise, with David's approach you can only get a +4 CHA with point buy or standard array, so the max would be 361.292 (I think I did that right???...). I have noted that in my builds and have accounted for it appropriately (hopefully)...
With that, I may I present to you
The Hold-CRIT SUPER-NOVA Build
Half-Elf - 13+/x/x/x/x/17 stat priority
Hexblade Warlock 5 (1 ASI)
- Hexblade's Curse [HBC]
- Pact of the Blade (@3)
- Elven Accuracy, CHA + 1 (@ 4)
- Eldritch Invocations
- Thirsting Blade (2x attacks per action)
- Improved Pact Weapon [IPW]
- Eldritch Smite
Paladin 2
- Great Weapon Fighting [GWF] (reroll 1s and 2s on sword damage)
- Divine Smite
Fighter 3
- Action Surge (@ 2)
- Battle Master (@ 3)
Whispers Bard 10 (2 ASIs)
- Psychic Blades (@ 3, increases @ 10)
- Hold Person (@ 3)
- CHA +2 (@ 4)
- Hold Monster (@ 7)
- Great Weapon Master [GWM] (@ 8)
Round 1: Setup Round
Action: DC 19 Hold Person/Monster
Bonus Action: HBC
Round 2: Kill Round
Action: Attack x2
Action Surge: Attack x2
Bonus Action: Great Weapon Master Attack
You only get this bonus attack if you CRIT (which you do with Hold Person/Monster)
If you succeeded in holding the person, JUST GO HAM.
If you didn't, you have 2 options on your first hit (not at advantage):
- If you think the BBEG can succeed an 8 + PROF + DEX/STR saving throw, burn Eldritch Smite ASAP to get ADV on attack
- Otherwise trip him with that saving throw from Tripping Attack & get ADV on attack
Each Attack is as such: (^ => While Supplies Last, you only have 4)
= 2d6[GWF] + 5 (CHA) + 1 (IPW) + 6 (HBC) + 10 (GWM)
+ 5d8 (Divine Smite)
+ 1d8 (Tripping Attack)^
= 2d6[GWF] + (5+1^)d8 + 22 [+2d6[GWF] + (5+1^)d8 iff CRIT]
= 8.333 + 22.5 + 4.5^ + 22 [+ 8.333 + 22.5 + 4.5^ iff CRIT]
= 52.833 + 4.5^ [+ 30.833 + 4.5^ iff CRIT]
With an additional 1-time per round NOVA of additional damage:
+ 4d8 (Eldritch Smite)
+ 5d6 (Psychic Blades)
= 18 + 17.5
= 35.5 [+ 35.5 iff CRIT]
The Numbers
All calculations are assuming that you hit all attacks... didn't have an AC to run this against
50% chance BBEG fails the save with a +8 modifier. Auto CRIT on all hits. That gives us:
= 5 * (Attack CRIT) + 4 * (Superiority Dice) + (NOVA CRIT)
= 5 * (52.833 + 30.833) + 4 * (4.5 + 4.5) + (35.5 + 35.5)
= 5*83.666 + 4*9 + 71
= 525.333
50% chance BBEG succeeds save with a +8 modifier. The damage gets a bit more complicated with CRIT-fishing
First Attack:
1) You may want to make this attack without the -5 penalty so that you ensure more chance of a hit.
2) The first attack has a 10% chance of CRIT (not at advantage).
3) Use a Combat Superiority Die
4) Damage output Expected:
=> 52.833 + 4.5 + (-10 if you didn't take the -5 penalty) + (10% of [30.833 + 4.5])
=> 57.333 + 3.533 + (-10)
=> 50.866
4) We will say for this you didn't use Eldritch Smite, but tripped with Tripping Attack & is prone
Next Attacks (3)
1) These are made with Tri-Vantage, which is 27.1% chance
2) Use the -5 penalty because Tri-Vantage.
3) Use the rest of the Combat Superiority Dice
4) Expected Damage from attacks:
=> 3 * (52.833 + 4.5 + (27.1% of [30.833 + 4.5]))
=> 3 * (57.333 + 9.575)
=> 3 * 65.214
=> 200.724
Was there a critical hit?
1) we rolled 10 times, and could CRIT on a 19 or a 20
2) this is a 65% chance of at least 1 CRIT and 35% chance of no CRITs
a) https://dice.clockworkmod.com/
b) (d20 > d20 > d20 > d20 > d20 > d20 > d20 > d20 > d20 > d20) ac 19
3) we would take this on to the end even if we didn't CRIT, so add that
4) Extra Damage from NOVA Calculation:
=> 65% of (CRIT Dmg) + 35% of (Normal Dmg)
=> (65% of 71) + (35% of 35.5)
=> 46.15 + 12.425
=> 58.575
5) If we CRIT, we would get an extra Bonus attack
6) Extra Bonus Action Attack Damage Calculation @ Adv
=> 65% of (52.833 + (27.1% of [30.833]))
=> 65% of (52.833 + 8.356)
-> 65% of (61.189)
=> 39.773
Putting that all together we get:
=> 50.866 + 200.724 + 58.575 + 39.773
=> 349.938
Now putting All Options together:
=> 50% of (Fail Damage) + 50% of (Succeed Damage)
=> (50% of 525.333) + (50% of 349.938)
=> 262.6667 + 174.969
=> 437.6357
But I'm not done yet. While the above build is cleaner, I think I'd prefer to play this variation of it (Does take more setup pre-encounter!).
High Consistency Hold-CRIT SUPER-NOVA Build
NOTE If you don't need Hold Monster, drop a level of Sorcerer and pump bard up to 4 for an additional ASI. This will up the DC of "Hold X", which will push the frequency of you succeeding by about an additional 3% or so.
Half-Elf - 13+/x/x/x/x/17 stat priority
Shadow Sorcerer 6 (1 ASI)
- Quickened Spell (@3)
- GWM (@ 4)
- Hound of Ill Omen (@ 6)
Hexblade Warlock 9 (1 ASI)
- Hexblade's Curse [HBC]
- Pact of the Blade (@3)
- Hold Person (@ 3)
- Elven Accuracy, +1 CHA (@ 4)
- Eldritch Invocations
- Thirsting Blade (2x attacks per action)
- Improved Pact Weapon [IPW]
- Eldritch Smite
- Hold Monster (@ 9)
Paladin 2
- Great Weapon Fighting [GWF]
- Divine Smite
Fighter 3
- Action Surge (@2)
- Battle Master (@ 3)
PRE-BATTLE SETUP
Take 2 Hours & convert Pact Slots into Points and into 4th Lvl Sorc Slots. Each hour will net you 2 4th level slots. This will get you enough slots to smite each time you need to @ max level with divine smite
Round 1: Setup Round
Bonus Action: Place Hound of Ill Omen by target
Action: DC 19 Hold Person/Monster @ Disadvantage (b/c of Hound of Ill Omen)
Round 2: Kill Round
Action: Attack x2
Action Surge: Attack x2
Bonus Action: Great Weapon Master Attack/HBC
You only get this bonus attack if you CRIT (which you do with Hold Person/Monster)
If you succeeded in holding the person, JUST GO HAM.
If you didn't, you have 2 options on your first hit (not at advantage):
- If you think the BBEG can succeed an 8 + PROF + DEX/STR S.T., burn Eldritch Smite ASAP to get ADV on attack
- Otherwise trip him with that S.T. from Tripping Attack & get ADV on attack
Each Attack is as such: (^ => While Supplies Last, you only have 4)
= 2d6[GWF] + 5 (CHA) + 1 (IPW) + 10 (GWM)
+ 5d8 (Divine Smite)
+ 1d8 (Tripping Attack)^
= 2d6[GWF] + (5+1^)d8 + 16 [+2d6[GWF] + (5+1^)d8 iff CRIT]
= 8.333 + 22.5 + 4.5^ + 16 [+ 8.333 + 22.5 + 4.5^ iff CRIT]
= 46.833 + 4.5^ [+ 30.833 + 4.5^ iff CRIT]
With an additional 1-time per round NOVA of an additional
+ 6d8 (Eldritch Smite)
= 27 [+ 27 iff CRIT]
EXTRA BONUS ROUND: Doggo’s Attack Round
Depending on where the hound is in initiative, it may get 2 of these rounds, but probably only 1
Action: Bite
= (2d6) + 3 [+ 2d6 iff CRIT]
= 7 + 3 [+ 7 iff CRIT]
= 10 [+ 7 iff CRIT]
The Numbers of it all
All calculations are assuming that you hit all attacks... didn't have an AC to run this against
75% Chance BBEG fails this save with a +8 Modifier. Auto CRIT on all hits. That gives us:
= 5 * (Attack CRIT) + 4 * (Superiority Dice) + (NOVA CRIT) + (Doggo CRIT)
= 5 * (46.833 + 30.833) + 4 * (4.5 + 4.5) + (27+27) + (10 + 7)
= 5*77.666 + 4*9 + 54 + 17
= 495.333
25% Chance BBEG succeeds the "Hold X" save with a +8 Modifier. If this happens Cast HBC to help with CRIT fishing.
First Attack:
1) You may want to make this attack without the -5 penalty so that you ensure more chance of a hit.
2) The first attack has a 10% chance of CRIT (not at advantage).
3) Use a Combat Superiority Die
4) Damage output Expected:
=> 46.833 + 4.5 + (-10 if you didn't take the -5 penalty) + 6[HBC] + (10% of [30.833 + 4.5])
=> 57.333 + 3.533 + (-10)
=> 50.866
4) We will say for this you didn't use Eldritch Smite, but tripped with Tripping Attack & is prone
Next Attacks (3)
1) These are made with Tri-Vantage, which is 27.1% chance
2) Use the -5 penalty because Tri-Vantage.
3) Use the rest of the Combat Superiority Dice
4) Expected Damage from attacks:
=> 3 * (46.833 + 4.5 + 6 + (27.1% of [30.833 + 4.5]))
=> 3 * (57.333 + 9.575)
=> 3 * 65.9.9
=> 200.726
Was there a critical hit?
1) we rolled 10 times, and could CRIT on a 19 or a 20
2) this is a 65% chance of at least 1 CRIT and 35% chance of no CRITs
a) https://dice.clockworkmod.com/
b) (d20 > d20 > d20 > d20 > d20 > d20 > d20 > d20 > d20 > d20) ac 19
3) we would take this on to the end even if we didn't CRIT, so add that
4) Extra Damage from NOVA Calculation:
=> 65% of (CRIT Dmg) + 35% of (Normal Dmg)
=> (65% of 54) + (35% of 27)
=> 35.1 + 9.45
=> 44.55
Now your Doggo gets to attack
1) Pack Tactics, so it gets advantage (9.75% chance of CRIT)
2) Doggo Damage Calculation
=> 10 + (9.75% of 7)
=> 10 + 0.683
=> 10.683
Putting that all together we get:
=> 50.866 + 200.726 + 44.55 + 10.683
=> 306.825
Now putting All Options together
=> 70% of (Failed Save) + 30% of (Succeeded Save)
=> (70% of 495.333) + (30% of 306.825)
=> 340.433 + 89.187
=> 429.620
Cool Notes:
1) An upwards of an extra 25% chance to succeed on your "Hold X" spell which benefits the rest of the group MAJORLY.
1.a) This can be an even greater difference if you have a Rod of the Pact Keeper, as those increase Warlock Spell Save DCs as well!
2) You gain the advantage of a SorLock here, so you can prep for a few hours and gain additional spell slots for “extended NOVA-ing”
2.a) You could even push through a long rest, forgoing your Sorc slots back and risking a point of exhaustion to do nothing but convert Pact slots to Sorc Slots, up to 16 4th level slots!!! Check if your DM will allow it first though.
2.b) My breakdown "Everyday Exhausted" breakdown here would be:
9 x 1st (shield and stuff)
6 x 2nd (misty step / mirror image)
10 x 4th (Armor of agathus/smite)
3) You can still HOLD-NOVA without a prep round
- Bonus Action: Quicken => "Hold X"
- Action: Attack x2
- Action Surge: Attack x2
Conclusion
I have way too much time on my hands... Hope this gives y'all some more ideas to really push this to yet another level!