In D&D 3.5 there are a number of types of homunculi that can be crafted by characters with the Craft Construct feat. Among these are Dedicated Wrights, which are specifically called out in their description as being an atypical type of homunculi that "does not go out on missions or accompany its master on adventures. Instead, it stays home working while its master adventures. (Eberron Campaign Setting, p. 285)." However, they are specifically mentioned as a subtype of the standard homunculus template laid out in the monster manual, meaning they have an innate telepathic bond with their creator that reaches 1,500 feet out. Also, “A homunculus never travels beyond this range willingly, though it can be removed forcibly. If this occurs, the creature does everything in its power to regain contact with its master (Eberron Campaign Setting, p. 285).”
Dedicated Wrights, being intelligent constructs, are exceptional for passively generating money using crafting skills, especially when outfitted with equipment to boost their skill checks. My goal is to craft a group of them and take advantage of their tireless nature to keep a forge running 24/7 while my character is off adventuring. However, the 1,500 foot limit seems to make this impossible. Out of the box they seem incapable of fulfilling their stated purpose. Is there an exception to this rule that I have missed somewhere?
Assuming there is not I need a solution that will allow me to travel about without my workforce grinding to a halt whenever I go on campaign. I see three options for handling this issue. A) Replace or upgrade the telepathic bond, B) “Spoof” the telepathic bond so the homunculus believes it is still functional even when it isn’t, or C) Otherwise convince the homunculi that not having the telepathic bond is acceptable, such as through an enchantment spell.
If at all possible, I would prefer a solution that costs 5000 gp or less. Also, my character will be taking Leadership at level 6 and is moderately invested in charisma, so using followers with obscure classes for the solution is completely acceptable.
Additional qualifiers:
- While upgrading the innate telepathic bond in each wright via the “Improved Homunculus” feat is possible, that triples their cost and only extends the range to 1 mile per character level. Since I doubt every campaign will be within a 4 to 20 mile radius this is not enough.
- As clever as the idea seems, I’d prefer to avoid playing a Dvati (I’d rather have a solution that works for any race).
- I’d prefer something cheaper than paying a wizard to cast Telepathic Bond and Permanency on each one. Also, avoiding any spell with a “permanent” duration would be desirable so that my workforce won’t grind to a halt whenever my character walks into an antimagic field.