The party is about to enter the Hall of the Fire Giant King. Although I am running a 5e game, I am rereading the 1e module to compare it and altering a few things as I go. Today I ran across the following in the description of Snurre's treasure room:
G3 p.19 (emphasis in the original):
These locks cannot be picked by thieves and must be opened by "bending bars" or knock or magic missile spell.
I went back and checked the descriptions of magic missile across various editions. I can't find anywhere there is a version of the spell that positively says that it can be used to open locks. In second edition, the description specifically says that it does not damage objects such as locks.
Aside from the reference in G3, is there anywhere else, in any edition, that magic missile was indicated as being a way to open locks?