Does the line on Quick Alchemy about remaining potent for only 1 round matter for poisons once they've been applied?
You swiftly mix up a short-lived alchemical item to use at a moment's notice. You create a single alchemical item of your advanced alchemy level or lower that's in your formula book without having to spend the normal monetary cost in alchemical reagents or needing to attempt a Crafting check. This item has the infused trait, but it remains potent only until the start of your next turn.
I mostly wonder because poisons are applied by being Activated, which seems like it could be distinct for this purpose. Other items have their effects immediately, but poisons can be Activated and have their effects occur later depending on the method of exposure.
Injury: An injury poison is activated by applying it to a weapon or ammunition, and it affects the target of the first Strike made using the poisoned item.
If poisons do have no effect after the turn they were created, does that impact other persistent-effect alchemical items like smokesticks created by Quick Alchemy?