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My group's druid cast Haste, including his brown bear companion in the casting. The GM ruled that companions are allowed only two actions and cannot benefit from Haste. I disagree. So the question is, can a minion benefit from the Haste spell?

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Minions have their own turns and can be Quickened.

Your GM is probably interpreting the minion rules to mean that minions don't get their own turns.

A creature with this trait can use only 2 actions per turn, doesn't have reactions, and can't act when it's not your turn. Your minion acts on your turn in combat, once per turn, when you spend an action to issue it commands.

If given no commands, minions use no actions except to defend themselves or to escape obvious harm.

This trait doesn't say that minions don't get turns. It just says their turns work a bit differently.

The Haste spell gives the Quickened condition, so a creature can only benefit from this condition if they have a turn to start.

You gain 1 additional action at the start of your turn each round.

Because quickened has its effect at the start of your turn, you don’t immediately gain actions if you become quickened during your turn.

If your GM is right, what else would happen if minions don't have their own turns? All minions would be unaffected by conditions like Dying, Slowed, and Stunned. They would be immune to Persistent Damage, and they don't incur Multiple Attack Penalty. None of this seems reasonable.

There are also mechanics such as Spark of Independence that indicate minions are affected by these conditions:

The minion is quickened for 1 round and is then temporarily immune for 10 minutes. It can use this extra action to Step, Stride, or Strike.

Although this feature is from an expansion book, it is clear evidence that minions can be Quickened.

A reasonable interpretation is that minions do have turns, just like all other creatures participating in combat encounters. But by default, a minion has zero actions on its turn. A minion's turn starts when its controller's turn starts, and a minion's turn ends when its controller's turn ends.

Therefore, a minion can be Quickened, Slowed, and so on. If you cast Haste on your own minion, then they are Quickened, and they gain the extra action at the start of their next turn, which happens at the start of your next turn. And even if it gets extra actions, a minion cannot use actions unless commanded on that turn.


Related: an answer to "How many actions can a summoned zombie use?"

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  • \$\begingroup\$ The Spark of Independence basically conclusively demonstrates that minions can be affected by haste; that's an excellent spot. \$\endgroup\$
    – ESCE
    Commented Apr 9, 2022 at 19:17
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Yes

From the 4th edition Core Rulebook clarifications:

Can a minion be quickened or slowed? 

Yes. This can be a bit unclear because those conditions apply “at the start of your turn” and a minion can’t typically act until you use an action. Apply these conditions and any other effects that alter a minion’s number of actions when the minion gains its actions, using 2 actions and 0 reactions as the minion’s starting number. Though a minion can’t normally act when it’s not your turn, abilities that specifically grant a minion a reaction provide an exception to this (such as the Ferocious Beasts orc ancestry feat, Advanced Players Guide page 19).

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    \$\begingroup\$ I feel its pretty clear that minions do have turns, albeit when their controller commands them. Additionally, it still takes an action (usually) for a PC to command a minion, making the balance issue a non-starter (in my opinion). \$\endgroup\$
    – JustKillMe
    Commented Apr 11, 2022 at 2:42

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