I’m working with AnyDice trying to figure out how to do an opposed roll between an attacker and a defender, each using separate pools of d6s, where the attacker succeeds >=4 and the defender succeeds >=5, with the winner being the one with more successes (ties going to the defender), and an output for who wins based on various sized dice pools.
I can do everything separately, but cannot figure out how to bring it all together. Any advice would be appreciated.