Note:
the following only applies when dice rolls are treated as unique. In most cases, we don't treat dice like we do below. Normally, 1d6 + 1d8 would usually have a range of \$[2\mathrel{{.}\,{.}}14]\$, not \$[2\mathrel{{.}\,{.}}48]\$ because in most cases we sum dice instead of counting each individual combination as unique. Below, I use the notation 1d6 + 1d8 to mean a single roll of these and we are counting the unique possibilities the dice could provide. So 2d6 treats \$[1,3]\$ as a different roll than \$[3,1]\$ even though when we roll for damage, they're both just 4 (a pretty crappy roll, honestly...). So keep that in mind when reading this post!!
Moving on...
Mathematically, two rolls (\$A\text{d}B\$ and \$X\text{d}Y\$) have an exact mapping if and only if \$max(B^A,Y^X)\mod min(B^A,Y^X) = 0\$. That is to say if you take for each roll the number of sides raised to a power equal to the number of dice, and the lower value divides into the higher value, there will exist an exact mapping.
In your case, not only do they divide each other but they're equal (\$100^1 = 10^2)\$ so they have a 1:1 mapping. This means you can apply any 1:1 mapping you want. You could have \$[5,2]\$ on your d10s map to 59 on the d% if you really felt like it and had a methodology for tracking what results map to each other.
You can try this with any combination: 5d2 ≉ 2d6 because \$2^5 = 32\$ and \$6^2 = 36\$. However, you could come very close to approximating your 5 coins with a 2d6 roll and just mapping 4 values to reroll.
You can even combine dice, like so:
- 1d4, 1d2 ≈ 1d8 because \$4✕2 = 8\$
- 2d5, 1d4 ≈ 2d10 because \$5^2 ✕ 4^1 = 25 ✕ 4 = 10^2 = 100\$
- 2d8, 1d10 ≈ 3d6, 1d12, 1d20 because \$8^2 = 64 ✕ 10 = 640\$ and \$6^3 = 216 ✕ 12 ✕ 20 = 51840\$ and \$51840 \mod 640 = 0\$
When you add dice rolls, you multiply their power results together. So that last roll means that if you had needed to simulate [2d8, 1d10] but you only had [3d6, 1d12, 1d20], you could still do it with a proper mapping. (For those keeping track, it's an 81:1 mapping because \$51840 / 640 = 81\$. This means that you can do anything you want to eliminate 81 (\$3^4\$) from the dice you do have to make it work. There's only four 3s in the dice you have, so you have to map your 3d6 to 3d2 (using 1,2,3 vs 4,5,6 or odd vs even) and then mapping your 1d12 to 1d4. Now you have mapped both sides to 640 combinations, from which you can apply your garden variety 1:1 mapping.)