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Compared to other skill/tool proficiencies, being proficient with a gaming set seems horribly underpowered. Especially since there's even a subdivision into different games.

I expect such games to come up sometimes, to win a McGuffin or gain trust. But the adventure needs to be tailored to it, unless you run some kind of shameful Yu-Gi-Oh ripoff :-P

Is this just a horrible Character building choice, or are there hidden used I'm overlooking?

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    \$\begingroup\$ Hey, hey, that's shameless not shameful! \$\endgroup\$ Commented Oct 13, 2015 at 19:51
  • \$\begingroup\$ In your question, are you referring to RP uses? \$\endgroup\$ Commented Oct 13, 2015 at 20:04

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Most of the "fluffy" proficiencies are strictly terrible from a gamist perspective.

Writing set proficiency? The only real payoff I can see that having is selling your autobiography after your adventures end -- hardly necessary with the vast amount of treasure that litters the Forgotten Realms landscape. What about musical instrument proficiency when you're not a Bard? These things all have the same applications you've listed for the gaming set.

Shrewd planners force the opponent to play on their terms.

The idea of using the gaming set to win a McGuffin or settle serious conflict is perhaps less improbable than you might think. With good people skills, a character could appeal to an NPC's competitive nature and egg them on to playing a game to settle a conflict, much in the same fashion that pool hustling works. Thus, the gaming set reaches its "full potential" when used in tandem with social skills.

Campaigns of pure intrigue are also quite common.

Campaigns with very little combat, taking place in the refined halls of nobility, would invite much more usage out of the gaming set as a means of settling conflict. Sophistication appeals to the noble pallette, and a war or strategy game, such as chess, with complex rules allows nobles to exercise their mind without putting their estate at risk by engaging in actual war. Embarrassing a well-known duke by beating him at his favorite game goes a long way towards making a name for one's self.

And, of course, there's always a little cold, hard cash.

Many people in real life make a living by routinely beating others at poker, or the dealer at blackjack. Gambling games which don't rely entirely on luck have appeal to everyone; the professional gets to keep making money, and the average player gets to hope that they'll eventually be as good as the professional. Provided the settlement the party is in has a few gentlemen or ladies willing to put their money where their mouth is, it can be a good way to make a quick buck -- moreso than a simple Bardic performance if the player is lucky.

Addendum

I'm not trying to say that the gaming set is the "best" fluffy proficiency, or anything equally ridiculous. The gaming set is one of those things that will be useful in some campaigns, and not that useful in others. It's the same way with the other fluffy proficiencies. The designers placed it there to encourage the players who received it in their background to think outside of the box. Each background has something like this, or something that can be used to create good character background or even a plot hook.

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  • \$\begingroup\$ +1 for the cold, hard cash. People often forget that you don't have to use tool proficiencies only when you need them but that, for some, it's part of livelihood/gallavanting. Now, if only gaming set proficiencies would apply to the Carousing table in Downtime Activities section of the DMG. Perhaps this can be houseruled? \$\endgroup\$
    – daze413
    Commented Oct 13, 2015 at 22:21
  • \$\begingroup\$ +1 for both hard cash and the Intrigue part. My character is a Dragonborn, but was an officer (soldier background) with his own unit and was quite the combat strategist. Took Dragon Chess proficiency. I've not only used that skill to do mock combat lay outs for our group, but also to beat others in the game to win anything from property to information (it helps to get them drunk first). \$\endgroup\$
    – Airatome
    Commented Oct 14, 2015 at 14:45
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Like many skills both of the fluffy and actual it's really up to the DM to make them worthwhile. If you have a "typical" DM they will be nearly pointless, but get a good detail oriented DM and they can add a lot of depth to your character and the world they are in.

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