I've been reading through the Mouse Guard 2nd edition rulebook, planning on eventually GMing a game.
As I understand it, in combat it's a battle of teams rather than individuals. However, in the descriptions for armor, it says the advantages/detriments only affect you, that is, the mouse wearing the armor.
What I'm wondering, then, is why can't I just avoid targeting the armored mice? I don't see a rule for who gets attacked (even the concept of targeting a specific mouse on a team seems to run against the core concept of conflicts), so I assume I can choose any mouse on the opposing team. And narratively, this makes sense; a snake wouldn't want to eat the mouse covered in metal, so he's going to focus on the squishy ones. But if that's the case, I don't see the point of armor, since you only get to save disposition if you're the one being attacked.
Is my understanding correct? And/or is there anything I'm missing that makes armor seem more worthwhile? I'd like to allow armor in my game, but at this point it doesn't seem to offer any benefit.