Im working on a necromancer and have lots of weak skeletons. Ive been researching ways to make what I have better since getting better skeletons is less likely, and Im more likely to get more of these weak ones in the future.
There are several sources of negative levels but there is no single ruling that I have been able to find in how undead are affected by negative levels. The closest thing to a single ruling is Energy Drain and Negative Levels which mentions nothing about the interactions with undead.
An undead creature struck by the ray gains 1d4 x 5 temporary hit points for 1 hour.
And from SoP
If this ability is used on an undead creature, it instead grants the creature 5 temporary hit points per negative level, which last for 1 hour.
Since undead gain temp HP but no other effect is listed, do the penalities such as the -1 on attack rolls for each level and -5 HP still apply? I would like to think not due to the next which is a weapon called Life Drinker.
This +1 greataxe is favored by undead and constructs, who do not suffer its drawbacks.
This suggests that negative levels while applied to undead do not have their normal penailities, but is vague in if thats a property of the weapon or just some unstated rule, but when take with Enervation that leans more towards a rule.
Now we look at the Holy weapon property.
It bestows one permanent negative level on any evil creature attempting to wield it.
Since undead are typically (or always) evil, does that not mean they can use holy weapons and gain some extra temp HP (this is assuming that the negative levels have no other effects from above)?
Finally, if you were to have a small group of undead with energy drain attacks, such as Wights, could they prepare for combat by attacking each other and gaining high amounts of temp HP?
So to end with, here are the questions clearly:
- What specific effects do undead suffer from negative levels, and does this depend on the source such as from holding a holy weapon?
- Can undead be killed by negative levels?
- Is there no limit to the amount of negative level temp HP they can have if not killed by negative levels?