I'm working on a new character, which will be a spell-less ranger. In this case, I'm multiclassing a Rogue / Ranger, with a preference for melee (over ranged).
For the sake of this question, assume the character to start at level 5.
The saving throws and number of skills are based on which class I start as at first level:
- Start as a Ranger Saving throws: Str & Dex, 4 skills,
- Start as a Rogue Saving throws: Dex & Int, 5 skills.
So, I can basically trade 1 skill to switch a Str saving throw for an Int saving throw.
Is the Str saving throw instead of an Int saving throw objectively more valuable than an extra (a 5th) skill at 5th level in an average game?
A spell-less ranger in this case will consist of a Ranger (Hunter/Beast master) - Rogue (Scout) multi-class character. The envisioned playstyle for this spell-less Ranger is as a Ranger: outdoor, sneaky, ambush, at home in nature, guide. But without the Ranger's magic abilities. The Rogue archetype 'Scout' was created for this role.
In my case, I would like to play the spell-less ranger as a melee-focused character.
Also, I'm new to D&D 5th edition, so I have no good idea on how common the various types of saving throws will come up, or what the impact of missing said saving throw would be.