In a campaign that I am running, one player is a Cleric with the War Domain. I made a special quest for him that is given to him by his god. If completes the quest he will receive an amulet.
I am trying to give him the feeling that he is backed by a god.
The character is level 4. I want to know if this item is overpowered or underpowered for his level. This is my first self-made magic item, and I fear it can be either game-breaking, or not really worth the quest.
Amulet of Honour
(requires attunement)
The amulet has the player's god's holy symbol on it. This amulet cannot be hidden. If the player tries to hide it or lies about his faith, the amulet disappears.
This amulet can only be used if worn on top of clothes and armour.
While worn, this amulet increases the wearer's Strength score by 1.
The wearer has advantage on Charisma saving throws.
As a bonus action, the wearer of this amulet can cause bright light to radiate from the amulet in a 10-foot radius and dim light for an additional 30 feet. This light shines for up to 1 hour while worn. Any undead in this area of bright light will have disadvantage on attacks, and attacks against undead in this area will have advantage. The dim light does not impact undead in any way. Once this property is used, it can't be used again until the next dawn.
This amulet can hold up to 1 charge at any time. If there is a charge available, the wearer can use a bonus action to consume the charge and cast bless at 1st level; the spell effects lasts for a full hour, and does not require concentration. Every dawn, if there are no charges available, roll 1d10; on a result of 10, the amulet gains a charge.
I would class this item as a rare item for balance issue.
What I would call balanced is I expect this item to be powerful, particularly against undead, but may require careful usage of the bonus action light and only one bless charge. I believe, but I am not sure about it that the scarcity of the number of use/day makes it a non-game breaking item.
In the campaign setting magic items are not rare. At the moment in a group of 5 PCs, one player got a dagger + 1. The party also have a magic missile and a raise dead staff (which they don't want to use for RP lore reasons).
I wish to give a personal touch for the cleric with this item, specifically a feeling of being backed by his god in a dire situation.
The Cleric is a new player. All other players are quite experienced (way far more than I am) so I do not mind helping him a bit.
I don't know if the item is balanced or not. The concentration of free bless is very powerful IMO but the one charge may be too restrictive.
+1 Strength is not much so overall I do not know if this item is powerful enough or if it is appealing for the player.