I am about to start running the Iron Gods adventure path, so I have been reading up on technology in Pathfinder. Upon reading about timeworn items, my immediate response was, why wouldn't the technomancers of the Technic League just make whole such items rather than having a prestige class ability to make them function as if they weren't timeworn? Why jury rig an item rather than magically fixing it completely?
I understand the game balance, meta-reason for saying no, this doesn't work, but I want to be prepared to be able to give more than just GM fiat (which always leaves a bad taste in players' mouths) for why their good (and in my mind, obvious) idea won't work. So if there is any official ruling, errata, etc. out there that will back up prohibiting a magical quick fix, I would appreciate it being shared. Otherwise, I will be forced to either admit the Technic League are complete idiots and allow the players to fix every timeworn item they find with a simple 2nd-level spell, or not let it happen because I say so. (I don't see my players being happy with that reason any more than children are when their parents use it.)