Is my Quickling homebrew race balanced?
I have adapted the Quickling for a homebrew playable race. Is this race balanced in proportion to other official 5e races?
I used information from the DMG (p. 285-287) as well as the entry from Volo’s Guide to Monsters (p. 187). I have imposed some disadvantages to bring into balance, e.g. armor restriction and
I have also incorporated information from: How to handle a Tiny Player Character in 5e?
Your Quickling character has certain traits deriving from your fey ancestry and the curse of the Queen of Air and Darkness of the Gloaming Court.
Ability Score Increase. Your Dexterity score increases by 4, your Strength score is reduced by 3, and your Charisma score is reduced by 2.
Age. Quicklings mature much faster than most other humanoids, reaching adulthood by the age of 5. They age noticeably faster and rarely live longer than 15 years.
Alignment. Qucklings are full of mischief and tend toward being chaotic and they are not strongly inclined toward good. Quicklings who live out their lives among their own communities tend to be evil.
Size. Quicklings are tiny and light. They are up to 2 and feet tall and can weigh about 20 pounds. Your size is Tiny. You are unable to grapple creatures that are two sizes larger than you.
Speed. Quicklings are exceptionally fast creatures. Your base walking speed is 120 feet. You must not be wearing armor or wielding a shield, otherwise your base walking speed is 30 feet.
Slight Build. You count as Tiny when determining your carrying capacity and the weight you can push, drag, or lift.
Darkvision. Thanks to your fey ancestry, you have superior vision in dark and dim conditions. You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it w ere dim light. You can't discern color in darkness, only shades of grey.
Quickling Weapon Training. You have proficiency with the dagger, rapier, whip, and blowgun.
Quickling Nimbleness. You can move through the space of any creature that is of a size Medium or larger. You gain proficiency in the Acrobatics skill.
Blurred Movement. Attack rolls against you have disadvantage unless your are incapacitated or restrained. You must not be wearing armor or wielding a shield to use this ability.
Quickling Evasion. If you are subjected to an effect that allows you to make a Dexterity Saving throw to take only half damage, you instead take no damage if you succeed on the saving throw, and only half damage if you fail. You must not be wearing armor or wielding a shield to use this ability.
Sneaky Quicklingses. You gain proficiency in the Stealth and Sleight of Hand skills.
Languages. You can speak, read, and write Common, and Sylvan.