I've recently been reading up on the finer details of The Twice-Betrayer of Shar and found that there exists an objection to whether or not it can Persist the spells that it claims to be able to. This has lead me to read further in to how the build's tricks for persisting spells works.
As I understand it, the central premise of the build is that the correct permutations of Reach Spell, Persistent Spell, and Ocular Spell should let you persist "just about every spell on the books". However, I'm unsure of how such a strong claim can be made. Reach Spell only works on touch spells, Persistent Spell only works on spells with "a fixed or personal range", and Ocular Spell only works on "ray spells and spells with a target other than personal". This game has so many of different descriptors for spells that I find it impossible to believe that these three metamagic feats are enough to let you persist almost anything.
So what have I missed? How can it confidently be said that this combination lets you persist almost anything, when there's so many different types of spell in the game? Have I overlooked some qualifier?