That's a question I myself have been considering. The interesting part about being level 15+ is that you are reaching a point where your power is comparable to a demigod. Tldr available at end.
As mentioned in other answers: Yes you can, for the duration of the spell, hold off the effects of a hurricane. But also, its not like a hurricane cares that much about a 10 mile diameter compared to its own bulk of 2 to 3 hundred miles in diameter. And finally: If you aren't clever about it and let a hurricane hit you in the face for 1d4×1000 rounds, you will most likely lose concentration eventually (extenuating circumstances include drowning).
So what use is the spell? Well, like an illusion, the value of the spell is entirely dependent on GM buy in. If: I generate a powerful storm bank with the wind pushing that storm in a given direction: Then how does that patch of weather interact with the environment immediately outside the spell? Air comes from somewhere. You can hand wave that the matter is being displaces, called forth from elemental planes, ect., but it feels silly to say that there's a 5 ft. ring around the outer barrier of the spell where you step from calm winds summer winds to blizzard conditions.
"But Cuboned!", you say, "What if a player uses all their max level spellcasting to cast Control Weather 3 times (at time of commenting, max level druids for the 5.5e/6e/whatever-they-decide-to-call-it-who-cares-its-5.5e unearthed arcana, Druids at 20th level can cannibalize their wildshapes into an 8th level spell slot.), and use this to nefarious ends!"
I stare at you blankly. For a few seconds. And then I realize you're serious. "They're 20th level. If someone pisses them off that bad why shouldn't your player's 20th level druid be able to do that? Setting aside the consequences of concentrating for 24 hours straight of course."
If someone is abusing this spell, have an army of level 15 Druids, Rangers, Paladins, Wizards, Merchants idk, and whomever else come to slay the big bad of their own story who thinks its funny to use high level magic to terrorize continents.
So there's a good precedent for Why, at 15 and beyond, it genuinely doesn't matter if a PC Might abuse the spell.
So how do we abuse the spell? Well it would be a pain in the butt if you want to double check, but if someoen does their meteorological research, just let them do what they want. They did the research.
That aside. I would say, knowing somehow a hurricane is incoming in days, an incredibly high level caster could create series of tiny (relatively), freezing, dry, low pressure systems angled upward and into to the hurricane in such a way as to deflect and absorb the bulk of the hurricane. Control weather just Manifests these conditions within 1d4×10 minutes, so if your GM lets you push these winds out of the area of the spell to be subject to worldly conditions, you could do some good work.
That being said, the consequences to wildlife may be brutal. So think it through. Maybe, based on position and angle, you just need to send a Hot and fast system to power Up the hurricane to get it to turn a certain way.
I would run this with a very high DC Nature Check to get the results to be what you want. You can't just Do this, since obviously no one on the internet can even give a clear answer. If you fail, then the consequences could be Worse than not trying at all.
All in all, tldr, if a hurricane is rolling up, you can buy 8 hours of solice per 8th level or higher spell slot you can access. Otherwise you need to do a Lot of research or pretend your character did a lot of research, in order to manufacture the perfect anti hurricane weather system.