The official method is to use one of the grid layouts in the book.
The math based method can be done one of several ways. All of which give slightly different results.
- String method
- calculation method
- template method
- angled count
- range table
Now, assuming the use of 1"=5' grid maps...
String method
Take a string with a loop at one end, put that loop over a nail or pencil, hold that over the center of the effect. Measure a straight line to the distance on the string, then sweep over to see if the center of the square or hex you need to know about is less than the range.
This works for square grid, hex grid, or gridless play.
A close variant is to whip out a ruler or tape measure, and simply measure, remembering that
5'=1"
10'=2"
15'=3"
20'=4"
25'=5"
30'=6"
35'=7"
40'=8"
etc.
Calculation Method
This only works easily for square-grid play.
Measure orthogonally straight out to parallel to the questioned figure. This is X. Then measure over from that file, this is Y.
D=√((X * X)+(Y * Y))
if you don't have a calculator with a squareroot key...
if (X*X)+(Y*Y) ≤ R*R, it's in range.
So, if range is 40', convert that to 8 squares. a guy 4 up and 3 over...
is (4*4)+(3*3)≤ 8*8 ?
16+9≤64 is true, so yes, it's in range.
Template Method
Good for gridded or gridless play.
Make or buy clear templates in the common radii...
5' isn't needed - it affects only adjacent orthogonal squares.
10' is a 2" radius disk - find a 4" across can lid.
15' is a 3" radius disk - find a 6" across can lid, or trim down from a larger one.
20' is a 4" radius disk - find an 8" across can lid. Look for coffee cans.
30' and 40' are best made as quarter circles - they get unwieldy, being 6" and 8" radius - but can be made on a single overhead transparency sheet that way.
Angled Count
Angled count works on both square grids
Count diagonally by 1.5's until orthogonal to the target, then by 1's to the target.
So, if the target is 6up by 5 over, I'd count 5 diagonally, and 1 orthogonally. The count would be "1.5, 3, 4.5, 6, 7.5, 8.5 inches"... which, for a 40' effect, would be out of range.
Note that angled count has an issue - it's a rough approximation, and a diagonal is √2 which isn't 1.5, it's 1.4142 or so... but it's a close enough approximation for gaming use.
Range Table
Set up a table with ranges pre-figured for X and Y of the calculation method.
X Y: 1 2 3 4 5
1 5' 8' 16' 21' 26'
2 8' 15' 18' 24' 27'
3 16' 18' 22' 25' 30'
4 21' 24' 25' 29' 32'
5 26' 27' 30' 32' 36'
I've rounded to next whole foot after working to 1 decimal.