A bard has recently joined our party. In addition to adding a certain savoir faire, they can teleport, so we now have two teleporters. The possibilities are endless.

I have a small collection of objects I've retrieved from various locations to use to teleport back to those places. I am seeing no reason I can't give one to the bard, so that they can use it to teleport us to some place we visited before the bard joined us.

The teleport spell says (emphasis added):

Familiarity. "Permanent circle" means a permanent teleportation circle whose sigil sequence you know. "Associated object" means that you possess an object taken from the desired destination within the last six months, such as a book from a wizard's library, bed linen from a royal suite, or a chunk of marble from a lich's secret tomb.

RAW it looks to me like the caster doesn't have to be the one to have "taken" the object, am I missing anything?

I'm going to ask the GM, but I want to go in with the facts straight.


1 Answer 1


You are correct

Nothing in the spell states that the spell caster needs to need to have been the person that removed the object from the location, merely that you posses it.

In my campaign, my bard is talking to people that have visited foreign lands and asking for trinkets and souvenirs. "Oh, you went to the Elven Temple? Did you happen to bring an extra copy of their hymnal?"

The only thing to remember is that the object must have been removed within six months. So you could go to a museum and start touching objects, but unless they were only recently excavated, you might end up in a warehouse.

  • 1
    \$\begingroup\$ I wonder if visiting resets the clock on the trinket. Could have some interesting results in the game world, like wizards taking the same vacation trip every 6 months as a global phenomenon. "They're just weird that way, my boy, magic does that to your head." \$\endgroup\$
    – Mołot
    Apr 23, 2022 at 0:40
  • \$\begingroup\$ My wizard's GM caved and agreed re-visiting resets the clock after my wizard started picking up a different acorn or stick and I would describe how it was different. The whole thing doesn't bear too much examination. How trivial an item? How long does it have been at the target destination to be considered associated? Is your shoe associated with every place you've been? Probably not. Your house? The cobbler's house? \$\endgroup\$
    – Jack
    Apr 23, 2022 at 9:34
  • \$\begingroup\$ @Jack We're dealing with the magical concept of contagion here: things that were once part of a whole retain a link when separated. I'd rule that the item needs to have mystical significance to the place it's from -- an actual piece of the location is the easy way to do this. But no, bringing an item back momentarily doesn't reset the timer, in my mind. You'd need to drop off the thing you took before and pick a new item of significance to reset the timer. That might be as easy as plucking a new acorn off an oak or as complicated as stealing a new knickknack from a shelf. \$\endgroup\$ Apr 24, 2022 at 18:00
  • \$\begingroup\$ To follow your example of shoes, I would say that relatively short-lived consumer goods don't count at all, unless they belong to a larger collection or have been in the place for a long time. A hat or shoe doesn't belong to a house. It's not really from anywhere. But a shoe from Imelda Marcos's famous collection would be 'from' that place. It's part of a collection in a mysical/spiritual/conceptual sense, and so retains a link to the rest of the collection. Or, say, a pen taken from your mentor's desk is part of the office, even if the pen itself isn't that long-lived. \$\endgroup\$ Apr 24, 2022 at 18:04
  • \$\begingroup\$ Notably "The destination you choose must be known to you" so touching objects in a museum cannot land you in a warehouse if the warehouse is not known to you \$\endgroup\$
    – findusl
    Feb 10 at 11:31

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