My party fought a wood golem and encountered anti-magic for the first time (to hilarious effect) however the rules are ambiguous and I came up against some conflicts.
Specifically:
Anti-magic: A golem is immune to spells and magical abilities other than its own, but each type of golem is affected by a few types of magic in special ways. These exceptions are listed in shortened form in the golem’s stat block, with the full rules clicking on the links. If an entry lists multiple types (such as “cold and water”), either type of spell can affect the golem. harmed by fire (4d8, 2d6 from areas or persistent damage); healed by plant (area 2d6 HP); slowed by earth
One of my players has a smoking sword, which has the traits fire, evocation and magic. It does fire damage on hit:
Any hit with this sword deals 1 extra fire damage.
I know the magical weapon allows normal hits to work but does it trigger the "harmed by fire" effect?
One of my players has spiritual weapon, which has the following text:
The weapon’s Strikes are melee spell attacks. Regardless of its appearance, the weapon deals force damage equal to 1d8 plus your spellcasting ability modifier. You can deal damage of the type normally dealt by the weapon instead of force damage (or any of the available damage types for a versatile weapon). No other statistics or traits of the weapon apply, and even a ranged weapon attacks adjacent creatures only. Despite making a spell attack, the spiritual weapon is a weapon for purposes of triggers, resistances, and so forth.
Looking specifically at these parts of the spiritual weapon text, it would appear to be contradictory:
The weapon’s Strikes are melee spell attacks.
Despite making a spell attack, the spiritual weapon is a weapon for purposes of triggers, resistances, and so forth.
That being the case - does it have an effect?
Thanks!