D6 dice pool from 0 to 6 where resolving 0 is rolling 2 dice and counting the lower result only. Rolling 5 or 6 means a hit. Rolling 1 is a mishap. Degrees of Success:
- Failure: no hits at all
- Mixed Success: only 1 hit
- Basic Success: at least 2 hits
- Critical Success: at least 2 dice showing "6"
For this time rolling more than 2 hits will not count so no need to show that on anydice.
Now the players can take a risk and push the roll, rerolling all the dice that are not "1" or "hit" (5-6). The requirement is to have at least 1 hit in the initial roll. After the reroll, hits may increase for a better overall result; or if they scored no hits with the reroll, they lose a hit from the initial roll which can make the overall result worse. I need to see that just like in games like Vaesen where a chart shows the chance of success scaling with the number of dice but also the chance when pushing the roll.
I tried to do something but couldn't do well unfortunately.
function: push ROLL:s {
H:0 \number of hits\
C:0 \number of crits\
loop X over {1..#ROLL} {
if X@ROLL>4 {H:H+1 if X@ROLL=6 {C:C+1}}
}
result: C*10+H \to send both crit and hit numbers?\
}
function: make ROLL:s TBP:n {
H:0 \number of hits\
B:0 \number of blanks\
C:0 \number of crits\
loop X over {1..#ROLL} {
if X@ROLL>4 {H:H+1 if X@ROLL=6 {C:C+1}}
else if X@ROLL>1 {B:B+1}
}
if TBP=1 {
T:[push Bd6]
C:C+(T/10)
H:H+(T-((T/10)*10))
}
if H>2 {H:2}
if C>1 {result:3}
else {result:H}
}
Then when I try to output it introduces this error;
Calculation error
Boolean values can only be numbers, but you provided "d{0..0}". Depending on what you want, you might need to create a function.
Any help would be appreciated. I feel like there is a better way but I can't see it apparently.
EDIT::
function: make ROLL:s TBP:n HT:n BL:n CR:n {
H:HT\H number of hits\
B:BL\B number of blanks\
C:CR\C number of crits\
loop X over {1..#ROLL} {
if X@ROLL>4 {H:H+1 if X@ROLL=6 {C:C+1}}
else if X@ROLL>1 {B:B+1}
}
if H=HT {H:H-1 if C>1 {C:C-1}}
if H>2 {if C>1 {H:3} else {H:2}}
if H>0 & TBP=1 {result:[make Bd6 0 H B C]}
else {result:H}
}
loop C over {1..6} {
output [make Cd6 1 0 0 0] named "[C]d"
}
I've tried this and it's been compiled at least, but not sure if I can confirm it mathematically. And still is there a better way?