This is my first ever Subclass that I've made. I am looking for any constructive feedback. Any advice an things to remove, things that are too strong or too weak or too much. Any feedback is welcome.
Bagweaver Subclass
The bag of holding has stood out to you as an extraordinary marvel of ingenuity. You seek to master the art of using these miraculous bags extradimensional properties. No matter what the task at hand is you will always be prepared, and your party can count on you to have just the thing they need.
BAGWEAVER SPELLS
Starting at 3rd level, you always have certain spells prepared after you reach particular levels in this class, as shown in the Bagweaver Spells table. These spells count as artificer spells for you, but they don't count against the number of artificer spells you prepare
BAGWEAVER SPELLS
3rd Identify, Tensers Floating Disk
5th Arcane Lock, Rope Trick
9th Glyph of Warding, Tiny Servant
13th Leomund's Secret Chest, Fabricate
17th Planar Binding, Mordenkainen's Magnificent Mansion
BAG OF RESTING
You have studied the inner workings of a bag of holding and have managed to create a space within to call your own. At level 3 you and up to 5 allies can take refuge within a bag of holding mimicking the effects of a tiny hut spell while inside. You can now spend up to 8 hours within a bag of holding. During a long rest in the bag, you can dedicate 4 hours to working on crafting. This refuge is not included in the carry capacity of a bag.
BAG OF SAFEKEEPING
Your refuge within a bag of holding has allowed you to ensure the safety of your items. When a bag of holding is torn, any objects within are kept within the confines of the refuge, and any creatures are safely placed within 10 feet of the torn bag. The next time you create a bag of holding, you regain access to the items within. Moreover, you gain the knowledge to nest one bag within another without complications.
INTERDIMENSIONAL NETWORK
Your mastery over bags of holding allows you to actually attune to the bags. At level 5 you gain 2 additional attunement slots. These slots can only be used for bags of holding. While within 80 feet of each other, bags of holding attuned to you form a connected network of space, sharing their dimensional space, and adding together their storage capacities. As a bonus action you can leap between 2 connected bags of holding. This can be used a number of times equal to your PB per short or long rest.
PORTA-SATCHEL
Also at 5th level you bags of holding gain the ability to teleport. As a bonus action, you can choose one bag of holding connected to the network and move it to an
unoccupied space within 60 feet that you can see.
DIMENSIONAL WINDOW
At 9th level your mastery of the extradimensional space allows you to quickly reach into it without the need for a bag. As an action you can move an object you can touch into or out of your network storage without the need for a bag. this can be used a number of times equal to your intelligence modifier, and you regain uses after a long rest.
BAG OF AID
Also at 9th level you are more able to aid allies that hold your bags. When you or an an ally is holding your bag on their person, they gain the following benefits:
You can draw ammo or weapons from the bag as part of the action to use them
You can use a bonus action to allow any attacks this turn to be used as if they were from a different connected bags space. Does not provide disadvantage to ranged weapons if shot from a bag adjacent to a target
DIMENSIONAL FORGE
At 15th level the refuge within your bag of holding has become a haven to you and your allies. The area can now be customized to fit you and your parties needs. It can be altered to provide comfort, and functionality. This haven has become a beacon fo your crafting prowess. While within the area the time and gold required to make magical items is reduced by 25%.
BAGWEAVER INFUSIONS
SADDLEBAG OF HOLDING
This unique bag of holding is made to act like a saddle. The bag will form to fit onto any rideable creature it is placed on, and weighs 20 pounds. The sides of the saddle have pouches that can be used as a bag of holding
DIMENSIONAL WHIP
This whip is made from the leather of a bag of holding and is able to shape itself at will. When attacking on your turn, you can extend the whip up to an additional 10 feet. This whip can also be used to mimic the effects of a rope of climbing. This does not count as a bag of holding for any bagweaver abilities.
ADDITIONAL BAGWEAVER EFFECTS
You are proficient with this whip. A bagweaver can use intelligence when attacking with this whip, and gains extra attack at level 5 with this whip. (Does not stack with any other form of extra attack).
ASTRAL SLING
This sling is connected to the bag of holding and can draw ammunition from the bag as part of the attack action. You no longer need a free hand to load the sling. Also when you make a ranged attack with this sling and hit a target, you can cause the ammunition to ricochet toward a second target within 10 feet of the first, and then make a ranged attack against the second target.
ADDITIONAL BAGWEAVER EFFECTS
As a master of the pocket dimension, a bagweaver can use intelligence when attacking with this sling, and gains extra attack at level 5 with this sling. (Does not stack with any other form of extra attack)
REQUIRES 5TH LEVEL
UNFURLED BAG OF HOLDING
A bag of holding made this way can be used like a cloak. While wearing this cloak you have advantage on stealth checks as your form is obscured with remnants from the dimension within. You can also transport objects from the cloak as if you were using a bag of holding.
DIMENSIONAL ARMOR
This armor is a +1 version of leather armor. While wearing this armor, you can use your reaction to reduce the damage of an attack that hits you by 1d10. This can be used a number of times equal to your PB per short or long rest
REQUIRES 10TH LEVEL
GLOVES OF HOLDING
These special gloves are formatted to allow quick access to the bag of holding's storage. While wearing these gloves, you can acquire or stow items out of or into your bag of holding as a bonus action instead of an action.
REQUIRES 14TH LEVEL
BAG OF SPELLS
This bag of holding cannot connect to your interdimensional network. While holding this bag in your hands you can cast counterspell once. If it succeeds it can store the spell inside it, as long as that spell is no higher than 5th level. You can cast that spell at a later time without expending a spell slot, or any materials. The magic can only stay in the bag until a long rest.