This is my first post. I would like to ask: Can a Warlock with repelling blast and grasp of Hadar eldritch blast invocations + a Wizard with the telekinetic feat deal Wall of Fire damage 3 times in one round before the target creature even has its turn? Please do read my description carefully as it is a very specific scenario and I have looked very carefully into the wording and differences between certain words. Thanks a lot. Please ignore T2 in that picture, it has no relevance.
Wall of Fire description:
You create a wall of fire on a solid surface within range. You can make the wall up to 60 feet long, 20 feet high, and 1 foot thick, or a ringed wall up to 20 feet in diameter, 20 feet high, and 1 foot thick. The wall is opaque and lasts for the duration. When the wall appears, each creature within its area must make a Dexterity saving throw. On a failed save, a creature takes 5d8 fire damage, or half as much damage on a successful save. One side of the wall, selected by you when you cast this spell, deals 5d8 fire damage to each creature that ends its turn within 10 feet of that side or inside the wall. A creature takes the same damage when it enters the wall for the first time on a turn or ends its turn there. The other side of the wall deals no damage.
Consider this image as the Wall of Fire. The fire damage effect of that spell points inward into the circle.
Order of initiative:
- Warlock
- Wizard
- Creature T1
Now consider the following scenario:
- Action: Lvl 11 Sorlock (Warlock/Sorcerer multiclass with metamagic quickened spell and 3 eldritch blast hits) casts Wall of Fire as above:
- T1 makes a Dex saving throw as the wall "appears" and takes full/half damage accordingly.
- Quicken spell Eldritch Blast into Bonus Action, which at lvl 11 is 3 attacks/3 hits:
- 1st hit with eldritch blast repelling blast (can chose to move, I chose to move) = T1 is moved 10ft into the circle.
- 2nd hit with eldritch blast, this time with grasp of Hadar, which I can do once per turn = T1 is moved 10 feet towards me, and back into the Wall of Fire.
As Wall of Fire says: "A creature takes the same damage when it enters the wall for the first time on a turn or ends its turn there", it would now take another 5d8 fire, because a) there is no saving throw and b) it has "entered" the Wall for the first time on a turn. It has been clarified in other posts that "entering" can be done with forced movement (see moonbeam sage advice). To me there is also a difference between taking damage when the wall "appears" as written in the spell description, and when "entering". Thus, even though it is still my turn (as written in the spell "on a turn" aka "my turn", it is "the first time" it enters by being moved, instead of when the wall "appears", aka when it is formed into existence. This would be supported by the different damage effects specified in the spell as when the wall "appears" there is a saving throw, DEX for trying to evade the flames, but when a creature "enters" there is no saving throw. Hence, it is two different spell effects (appears + enters).
Nota Bene 1: I am aware that most AOE-spells stipulate that there is only damage when a creature enters, not when it appears (such as the Moonbeam Sage Advice clarifies for cloudkill, cloud of daggers, etc). I just want everyone to be one the same page and dont overlook the "when it appears" part of the spell to avoid needless discussions;). So that is already proven and not contested for me.
Nota Bene 2: I am aware that the WoF spell says "when it enters the wall for the first time", but that is why I explained the difference between the two spell effects of "wall appearing" and "damage upon entering".
Now to continue on in the scenario:
- 3rd hit with eldritch blast again with repelling blast: T1 is moved out of the wall again. This time I chose to move it 5 feet out of the wall. As repelling blast allows me to move a target "up to 10ft", so I can obviously choose less.
- T1 ends up 5 ft away from the Wall of Fire inside the circle.
- The Wizard takes his turn:
- Action: Casts ray of frost and takes 10ft of movement away from the creature T1, which now only has 20ft of movement.
- With his bonus action the Wizard uses his telekinetic feat and moves creature T1 5ft back into the Wall of Fire.
- The creature T1 is back in the Wall of Fire "on a turn", aka the Wizard's turn (remember here please, a round has several turns and the spell specifies that it takes damage every time it first enters on a turn) and takes the 5d8 fire damage a 3rd time.
- Creature T1 uses 20ft of movement to walk through the Wall of Fire and ends up 20ft away on the outside of the ring. = Nothing happens, cause neither did a WoF "appear" nor did T1 "enter the wall", nor did it "end its turn inside the wall" and we directed the damage effect of the Wall inside the circle.
I tried finding an official ruling on the difference of "appearing" and "entering". Couldn't find. So to me entering requires movement, whether forced or voluntary doesn't matter.
Also logically, I think I make sense, because when you stand there and a wall of fire appears underneath your feet and you cant get away (fail the DEX) then you obviously burn. Then when you are being moved out of the fire and back into the fire then you burn again, so you take damage again.
The point of the post is to see if it is possible for a creature to take the fire damage 3 times before its turn. Please take into consideration the difference between when the wall appears and when T1 enters the Wall, and the different turns in one round.