While brainstorming class balance and considering options to present to a player who may soon be retiring their character, I arrived on the idea of the hero, a character class which is functionally a gestalt of every (SRD) NPC class.
For reference, the hero class would have the following:
- d8 hit die
- Aristocrat starting age and GP
- 6 (+Int) skill points per level
- Class skills of: Appraise, Bluff, Climb, Concentration, Craft, Diplomacy, Disguise, Forgery, Gather Information, Handle Animal, Heal, Intimidate, Jump, Knowledge (all skills taken individually), Listen, Perform, Profession, Ride, Sense Motive, Speak Language, Spellcraft, Spot, Swim, Survival, and Use Rope, as well as an additional 10 class skills of the player's choice, chosen at 1st level
- Base Attack Bonus equal to level (as a fighter)
- Good Fortitude and Will saves
- Proficient with all simple and martial weapons and with all armor and shields
- Prepared divine spellcasting up to 5th level as an Adept
- Summon Familiar at 2nd level
The best comparison I can think of for the hero is maybe the ranger, but there's enough differences that it's hard to make a 1-to-1 comparison (Better armor, more skills, and earlier spells for the hero, but ranger-exclusive spells and actual class features for the ranger). It's also similar to the Factotum in an odd sort of way, but also completely different in most respects.
How does it compare with published classes, and which class(es) would it be best compared to? Would this class be likely to cause any problems in play, or could any potentially problematic builds abuse it?