I'm not very good for map building, actually, especially on tactical games such as Savage Worlds; however every time I add some map feature, it becomes so useless or non-interesting that it ends up being forgotten by me and/or the players, or just reminded, but completely ignored because it ends up serving no purpose at all, even if I imagined it'd come in handy or be cool.
We're playing on a modern "Supers" game based on the RPG Scion using SW and Super Powers Companion 2nd Edition. The game should feel more like anime superheroes.
This becomes specially notable on maps that shouldn't have ANYTHING interesting, but I still place stuff that never gets used because players just can use their turns for better. Like, once they were battling on a mansion foyer against a very powerful demigoddess, however they didn't even need to move the figures since nothing of the tactical options presented (stairs, statues, chandelier) were relevant for them since they could just blast crazy.
Even when I manage to place an obstacle for them, they still find a way to just blast through stuff and manage to lock the enemy in place ignoring every tactical element possible.