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This question already has an answer here:

I'm looking to do a one-shot to try my hand at DM-ing. In addition to this, I'm also building the setting and objective by myself as well. I've decided for everyone to be level 5 and have built encounters around it, however I want to be more accurate to the equipment a level 5 group might acquire. I'm assuming they have the starting equipment from level 1, plus whatever types of items they can be reasonably expected to acquire in 4 levels. Obviously, characters with magic items will fair much better against monsters with certain resistances against non-magic items.

I want everyone to roll characters just before the session starts. How do I handle their starting equipment when they are above first level (specifically level 5)? Do I give them gold and let them buy directly from the PHB? How much then?

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marked as duplicate by SevenSidedDie Oct 4 '15 at 18:19

This question has been asked before and already has an answer. If those answers do not fully address your question, please ask a new question.

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    \$\begingroup\$ I've undeleted this because duplicates are useful (thank you for asking it!) since they make it easier to find the right answers by searching. See Why are some questions marked as duplicate?: “often they are left as a signpost pointing people towards the canonical answer to that question.” \$\endgroup\$ – SevenSidedDie Oct 5 '15 at 2:27
  • \$\begingroup\$ I suppose my question is slightly different in that I asked about how to handle it as a DM to players, rather than what their starting wealth is specifically (although that was one of my sub-questions). How can I make this question more distinct? \$\endgroup\$ – Premier Bromanov Oct 5 '15 at 20:50
  • \$\begingroup\$ You'd have to explain how this problem is different and isn't solved by the answer there. Does DMG page 38 not solve your problem? \$\endgroup\$ – SevenSidedDie Oct 5 '15 at 20:52
  • \$\begingroup\$ I suppose after knowing their starting equipment, I am curious how I might distribute "one uncommon magic item" effectively and quickly, seeing how the magic items span pages 150 through 214 in the DMG. I will edit the question to reflect that. \$\endgroup\$ – Premier Bromanov Oct 5 '15 at 21:05
  • \$\begingroup\$ Yeah, that would be a distinct question. I'm not sure whether it will get reopened though — how to do that might be too much a matter of opinion. If you're having a hard time figuring out a fair process for choosing them, focusing on that might help avoid opinion-ness. \$\endgroup\$ – SevenSidedDie Oct 5 '15 at 21:08