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The Jeremy Crawford tweet that @Psyntax referenced here has gotten me wondering what exactly constitutes a target of a spell.

The PH states:

A typical spell requires you to pick one or more targets to be affected by the spell's magic. A spell's description tells you whether the spell targets creatures, objects, or the point of origin for an area of effect.

Targets, Chapter 10, PH. p 214

Are the target's worn and carried items targets, if they are acted upon in an ancillary way when the target is affected?

This is relevant when deciding whether a spell is usable for opportunity attacks, for example. The Warcaster feat lets you cast a spell in cases where an opportunity attack would be permitted, but the spell "must target only that creature." - PH p.170

I don't see any spells in the Player's Handbook like this, but consider a hypothetical spell (Power Word Chill?) that can freeze a single creature solid (similar to Cone of Cold but affecting only one creature).

Would the target's worn and carried items (magical or otherwise) be considered additional targets of the spell if they were frozen to the creature?

(I've looked in the Player's Handbook for spells like this, which target a creature, and might push, freeze, or otherwise affect a creature and in some ancillary way, its equipment. But I've only seen area of effect spells, like Thunderwave that do those things.)

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  • \$\begingroup\$ Are you asking if, when you freeze a creature, is their flesh the only thing that's frozen, and not their gear? \$\endgroup\$
    – user27327
    Commented Mar 27, 2016 at 14:38
  • \$\begingroup\$ I've edited with some clarifications. I don't see examples in the Players Handbook that have the sort of effects I'm curious about. (Maybe there are examples from materials I don't have?) I'm planning on creating some custom spells and want to nail down the details according to convention - if there is one. \$\endgroup\$
    – Tim Grant
    Commented Mar 27, 2016 at 15:05

3 Answers 3

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The rules imply that objects have two different "modes" of existence. They can be independent objects, subject to targeting and damage from area-effect spells. Or, if carried by a character, they become "attributes" or "parts" of that character, and no more subject to specific damage than, say, the character's ears. These are not mutually exclusive - an object can be carried by a character and still be targeted by a spell or action. But they cannot be both at once in the context of a single action.

Note that it is the attacker, not the character, that determines which "mode" applies. The attacker indicates this by specifying what he is "targeting".

In the OP example, the objects carried by the victim would not be subject to the spell effects unless either 1) the caster targeted the specific item or 2) the spell specifically indicates that carried items are affected.

For Banishment (or Shove), since the carried items were not specifically targeted, they are considered to be part of the character and are banished with the character. There is nothing weird about this. After all, hair is nothing more than dead keratin that happens to still be attached to the skin, yet we would consider it even weirder if Banishment left the victim with a bald pate and silky-smooth legs. We intuitively understand that a character is more than just his living tissue, and the game makes no distinction between items that are carried in a pouch, gripped tightly in the hand, or attached like hair to the body.

The Pinocchio Paradox

There is one strange glitch in the game's handling of objects which I call the "Pinocchio Paradox". Suppose Geppetto is playing with his marionette when his archenemy strikes him with an area-effect spell. The puppet, being "carried" by Geppetto, is unharmed. On the next turn, the Blue Fairy turns the puppet into a real boy, and then Geppetto is struck with the same area-effect spell. This time, Pinocchio is caught in the spell and takes damage.

Although at first this seems like a hole in the rules, it really isn't. The essential distinction between the puppet and the boy is that the boy can take independent action. Damage in the game is only recorded when it has a game effect - that is, it affects the types of actions possible and the probability of specific results. On the first round, of course the puppet was damaged in the colloquial sense - the DM might describe the charring of the wood or the tangling of the strings - but that damage has no impact on combat and therefore is not recorded. On the second round, the damage done to the boy does have an impact on combat, as the boy has the potential for independent action which he may or may not now be able to (or wish to) take advantage of.

You can further imagine that the puppet could be magically (or mechanically) animated to make the situation seem even more paradoxical, but the rule for resolving it does not change. You can also consider the opposite paradox - is a baby being carried count as an object or a character? There is a simple test for these situations - is the object (potentially) capable of taking Actions and is therefore a "character"? If not, any damage (unless the object is specifically targeted) is considered cosmetic and for simplicity's sake is not recorded.

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The target is the thing or creature as a whole. If you target any creature, the target is the whole creature - that would include what it wears. However, unless otherwise stated, any creatures take the damage not the items or clothing.

This ruling is in line with the simplification of the rules for combat. We don't have things like facing and the targeting and damaging of specific body parts.

If you cast Cone of Cold and freeze a creature, that's the whole creature and its things.

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    \$\begingroup\$ The Cone of Cold example is a bit of a different case. Neither the creature nor the items are technically targets. They are simply in the area of effect. The target is the "point of origin for an area of effect" (PH 2014) - in this case, the caster. \$\endgroup\$
    – Tim Grant
    Commented Mar 27, 2016 at 17:43
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A typical spell requires you to pick one or more targets to be affected by the spell’s magic. A spell's description tells you whether the spell targets creatures, objects, or a point of origin for an area of effect

The use of "or" would mean that the RAW says the spell hits only the creature, and the Player's handbook stays really consistent with this model. Unfortunately this makes things really weird. Consider the spell Banishment: It sends the target creature to another plane, but says nothing about their equipment. This essentially means that they're naked as long as they're in that plane. Weird.

Now, given the weirdness this causes, I think the RAI would be that equipment counts as part of the creature for the sake of targeting.

As for the greater question concerning what constitutes the target of a spell when said spell has extended implications- like GFBs target hopping, I was just as confused by the tweet as you. Though it's possible that it was meant to be written like Chain Lightning, with specific reference to each affected creature as an additional target.

Nice catch btw; from a RAW perspective some of the implications here could be gamebreaking.

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  • \$\begingroup\$ Yes, good example with Banishment. Same goes for any teleportation spell. In cases where the target creature is simply moved, I think worn and carried equipment is assumed to be included with the target. A spell won't damage/destroy an item unless it is specifically targeted. Those are the extremes, but where do you draw the line? \$\endgroup\$
    – Tim Grant
    Commented Mar 27, 2016 at 17:33
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    \$\begingroup\$ Why would you assume that the equipment doesn't go with the creature? On what basis do you make that assumption? \$\endgroup\$ Commented Mar 27, 2016 at 22:31
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    \$\begingroup\$ I didn't make the assumption that that's what happens, only that that's what it says happens. It only says that the creature is moved- and a sword isn't a part of that creature. Like I said, I would interpret it as including equipment, but that's based on the application of my perspective. We include equipment because that's what we think it should be, but based only on what's written (i.e. RAW), the creature would move without equipment and subsequently be naked. \$\endgroup\$
    – Psyntax
    Commented Mar 27, 2016 at 22:43

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