Bubblegumshoe assigns character build points according to the number of Sleuths in the game, but my RPG group varies in size from two to six players (excluding GM) from week to week. I understand the purpose behind BGS's ratio is to ensure every investigative ability is covered without significant overlap: Too few build points and there's a competence problem, too many and there's spotlight competition.
How many build points should our Sleuths have, and are there any gameplay techniques or mechanical conceits we can use to make our varying group size less of a competence-vs-spotlight liability?