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10 votes
2 answers
530 views

The Coolness attribute seems a bit broken to me. How to effectively use it as a GM?

"Act under pressure" seems to be kind of a wildcard move, useful for broadly anything when there's any kind of risk involved. It seems to me that it's somewhat broken, in the sense that it's ...
raven's user avatar
  • 559
7 votes
1 answer
342 views

Difficulty or penalty in KULT: Divinity Lost tests

Should the GM set a difficulty (a penalty) for player moves, in the form of Move(2d10) + Attribute - Penalty? I'm asking because, despite for Endure Injury move, ...
paulodiovani's user avatar
  • 1,076
5 votes
1 answer
1k views

What to roll when attacked in KULT: Divinity Lost?

I got a bit confused with the Avoid Harm and Endure Injury moves and when to trigger any of them. While it is very clear that Engage in Combat is the right move when the PC attacks someone who is ...
paulodiovani's user avatar
  • 1,076