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For questions about the practical arts and methods applied to gamemastering (GMing).

15 votes

How do I introduce a larger-than-the-game villain (so that the players can beat him one day)?

Little Hints Here and There Drop little hints here and there. Make it obvious there is more to their adventures than the guys they kill. Thus, your players get to thinking "there is something behind t …
PipperChip's user avatar
3 votes

How to make my session Faster

They're having fun! First off, congratulations on having fun with your group! They're having fun, and that's the important part. You should let your players know that you want them to move more quick …
PipperChip's user avatar
19 votes

How often should the players roll Bluff when interacting with NPCs

It's Up to the DM Really, it is. Does the DM want everyone to roll every time a character opens their mouth? Or just when they're "selling an idea?" It's up to the DM. As Often As Is Needed This is a …
PipperChip's user avatar
14 votes

How can I avoid focusing too much on one player character?

Either through high mortality rates, copious amounts of backstory, or actual force of personality, some characters become more "main" than others. This is something you should be taking advantage of. …
PipperChip's user avatar
7 votes

Tips to run engaging exploration in 4e

While it is true that 4e does center around combat, not all conflicts are about combat. If you find some good resources on RPG plots, like S. John Ross' List of RPG plots, it can give you some ideas …
PipperChip's user avatar
2 votes

How do you determine the challenge rating of an encounter in 4e?

I can only suggest going to an encounter builder, such as: Kassoon's 4e Encounter Builder (which, by the way, says that a level 8 solo's difficulty is "extreme" for a party you've described). Otherwi …
PipperChip's user avatar
4 votes
Accepted

How should I handle Brash Assault?

High Risk, High Reward Power Brash Assault is one of those things where you can justify it with game-world logic, not using "player" logic. What the monsters / enemies of the PCs see is someone with …
PipperChip's user avatar
15 votes

Is it stated in the rules to be standard practice to hide rolls in 3.5e?

No* I have not read that the DM ought to hide all die rolls in D&D 3.0e and 3.5e. This comes from reading the SRDs, the player's guide, and the DM's guide (albeit not recently). There are some spells …
PipperChip's user avatar
11 votes

How to present players with options without railroading them?

Descriptions Provide Focus and Options If you never describe what is in your world, your players will never know what's in it. Whatever you present in the world will also be the focus of their attenti …
PipperChip's user avatar
21 votes

How to introduce and encourage role playing in non-roleplayers?

From Experience I wish I could point you to a guide, but alas, I must rely on my own experience introducing people to role playing. There are a few things to help people get into the swing of things: …
PipperChip's user avatar
14 votes
Accepted

What can a GM do if player's rolls are just terrible?

Different Systems, Different Solutions This problem isn't unique to your group, or your game. How to handle failure is addressed in a lot of ways in TTRPGS (or RPGs as a whole). Here are some things y …
PipperChip's user avatar
6 votes

How can I make combat retain challenge and balance without hit points?

This is something I've struggled with a lot. What is a HP? What does it represent? How can the thing it represents be better articulated? How will that combine with the current AC/Damage system in 5e? …
PipperChip's user avatar