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For questions about the practical arts and methods applied to gamemastering (GMing).
10
votes
How do I make a single combat in a day challenging and interesting?
The first encounter of the day is only unchallenging because the players know that they can waste their daily powers on it. If you create the expectation (or better yet, the suspicion) that the encoun …
2
votes
How can I cast what can't be cast?
How about this: Declare that inside manifest zones (or other areas where the environment, by its very nature, suggests that some supernatural activity should be more possible than usual), players can …
4
votes
How do you keep players from using out of game knowledge when their characters wouldn't know...
It sounds like your players are at least attempting to act in-character. You want them to act in-character as well, but their use of information learned outside of the game (or in previous campaigns) …
10
votes
How can I introduce twists to the setting without asking the players
Whatever you do, avoid making your players feel cheated.
If you're playing a game where planning an 'optimised build' is important, don't let the new elements render existing build less useful, or in …
5
votes
GM: How can I run a game where one of the characters sees a character that's not there?
Obviously, If you do this the way you've described, the party will figure out what's going on in about five seconds. To prevent this, there's a number of different issues you need to tackle, so let's …
8
votes
Accepted
Pacing GM Intrusions
According to page 108 of the Numenera core rules:
As a general rule, the GM should intrude at least once each session, but no more than once or twice each session per character.
So, at least on …
64
votes
Accepted
How do I convey that players can solve problems in ways that don't involve punching them?
You could say to your players, "Y'know, in this campaign, not all problems can be solved by punching them. And some problems that could be solved by punching could be better solved by not punching, or …
17
votes
How can I invoke actual fear in my players?
There's a saying amongst certain roleplayers: "If it has stats, we can kill it."
The accuracy of this saying varies hugely from game to game, but it's relevant to this question because it highlights …
7
votes
How to remind myself of important matters in the heat of running the game?
Try to change just one habit per session.
Like you, I've had to un-learn old habits when I started running new systems or realised that something I was doing was actually counter-productive - though i …
13
votes
How can I mechanistically empower a prophecy or fortune without railroading the plot?
Be vague. Seriously, be delphic in your predictions. One of the classic tropes of fantasy is that any prophecy that comes to pass will come to pass in some way that no-one expected it to: Sure, "The K …
5
votes
I failed to open a lock. Now what?
As others have already said, rolling the dice should be interesting. This means that the consequence for failure should be meaningfully different to the consequence for success.
The issue you appear …
12
votes
How to easily come up with improvised dialogue
I think of this as a two part issue: "How do I work out what NPC expresses with their answer?" and "How does the NPC express themselves in that answer?"
Given that you're only worried about major NPC …
36
votes
Is it stated in the rules to be standard practice to hide rolls in 3.5e?
Some games do specify in their rules, adventures and supplements that certain rolls can or should be made in secret. Dungeons & Dragons 3.5rd edition, for example, explicitly specifies that the DM sho …
70
votes
How can you deal with players asking the wrong questions?
The answer to this depends on your playstyle - but you don't have the problem you think you have. Observe:
If you run a simulationist sandbox-y style of game, where you don't require your players to …
20
votes
3
answers
2k
views
How should I handle an unidentified deck of many things?
I know some people hate and fear the deck of many things, but as a GM running a high-lethality sandbox campaign, there's many things I like about it - and I'd like to deploy one for my players to find …