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For questions about the sequence of events that take place in the fictional environment within a roleplaying game.

17 votes
Accepted

Generating a feeling of nostalgia in the players

Run a one shot during the "better days" you mention. Tell the players it's just to get them used to the system. Give them pre-made characters who actually do know a thing or two about their technolo …
valadil's user avatar
  • 19.7k
2 votes

A campaign based on a novel: Let the plot deviate or make the PCs' thread unrelated?

I did a Game of Thrones game a few years ago. We ended up forking off of the main books. I didn't want the added stress of having to stick 100% to canon, which would have happened if I didn't give m …
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  • 19.7k
8 votes

How do I get better at narrating/storytelling as a GM?

I write outlines of the things that are important to say. Basically each NPC has a number of topics he can talk about. Each of those topics gets a sentence of notes. This keeps me from leaving out …
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  • 19.7k
0 votes

How do I find and eliminate plot holes?

Take a step back and look at the entire campaign as a whole. I introduce plot holes when I get too focused on one thing. I'll have three or four plots going. They'll all make sense. Then I zoom in …
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  • 19.7k
5 votes

When designing a campaign plot, how can I test it for complexity?

I like your list but I think you're missing a factor. Common or ambiguous elements of plots. Let's take one of the standard simple plots in a game. Somebody went missing and the party has to find …
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  • 19.7k
14 votes

How to get players to be curious and ask questions?

They become passive and want to listen to the story rather than tell the story. How much speaking is too much? …
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  • 19.7k
5 votes

How should a DM recover from major player plot derailment?

I could either continue with this idea that Raj fell into a crystal, throwing a complete wrench in my plans, or I could tell the players no and ruin a joke they all seemed enthusiastic to extend. I …
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  • 19.7k
1 vote

Using a Time-Skip as a Plot Device

(As a bonus, my story also involves a Lich.) My use was a little different. …
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  • 19.7k
1 vote

How can I encourage my players to give me plot hooks?

True story - I wrote a backstory in spanish and the GM didn't notice. I named a character Jesus and the GM didn't notice. …
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  • 19.7k
17 votes

How do I allow player agency in situations with predetermined outcomes?

Put the players into story telling mode. A situation with a fixed outcome is not fun to game, but it can be fun to story tell. I had a similar situation two sessions ago. … The limitation of 'you must end up at destination having experienced 4 levels worth of obstacles' was taken well because it was something they could tell a story around rather than a limitation on what …
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3 votes

What can I include in my character's background to help the GM build a better story?

Anything your character will find interesting. Your background is your chance to tell the GM what kind of plot hooks your character will respond to.
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  • 19.7k
7 votes

How do I help create story around the table without writing it?

If you force the PCs to react a specific way, you're dictating their choices and telling the story for them. … What I mean by that is if you put a quest giver, combat ally, and nemesis into play, what the players do with them is already determined and there's no story left to tell. …
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15 votes
Accepted

How to determine how much plot guidance is too much?

I prefer the other version of the question. How much plot guidance is too little. Aim for a smidge more guidance than the bare minimum and you'll have a party with plot without risking too much rail …
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  • 19.7k
51 votes

How do I help my players not get caught up on smaller plot points?

Thus far, the party has tended to follow up more on smaller leads, like interesting caves, a village with a plague, etc., rather than major leads, Why do those leads end up being minor? Can you …
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  • 19.7k
3 votes

Reward distribution and story continuity with rotating players/GMs

After each GM's story, everybody levelled. Loot was more of a hassle. …
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  • 19.7k