# Tag Info

### How represent a D6 pool system where a 5 is half success and a 6 is full success using Anydice?

If I understand you correctly, something like this should do it: ...
• 24.5k

### What's the closest I can get to simulating critical hits with a dice pool, without relying on the total sum?

If you want a fun way to do it and you're in person, you could have someone call a pair of the dice which have to add up to exactly 8 (e.g. 1+7, 2+6... 7+1) which is 4.86% according to anydice (though ...
• 1,911

### How to reduce the variance of a dice pool mechanic?

I think the answer of Lexible is mathematically sound, I'd like to add some examples of how other existing games already do this and what you might take from it: Games like Shadowrun, where the dice ...
• 23.4k
Accepted

### Successive, conditional opposed rolls (anydice)

The most concise way is to use the comparison operators. The >= operator produces a 1 if the left side is greater or equal to ...
• 4,840
Accepted

Anydice: ...
• 330

### Count successes in pools of stepped dice

Interactive calculator It's not AnyDice, but I have a Year Zero Engine calculator here, powered by my Icepool Python package. This is based on the Year Zero Engine Standard Reference Document v1.0; in ...
• 4,840

### AnyDice code for rolling pools of dice, ignoring all 6s, and adding up the remainder; whoever rolls highest wins

Here is an anydice program that should do that. ...

### AnyDice function to reroll one die if any die rolls X

There are two problems here: ...
• 4,840

### What's the closest I can get to simulating critical hits with a dice pool, without relying on the total sum?

You could count up a number of successes You can set a success cutoff number for each pool size, count all rolls equal or higher than that cutoff as successes and demand a given number or more of ...

### How to reduce the variance of a dice pool mechanic?

You can set the variance of a dice pool to an arbitrary amount in four steps. Subtract the distribution mean from your roll. If using N dice as you describe, each die contributes 0.5 towards the ...
• 6,130
1 vote

### Count successes in pools of stepped dice

Partial Answer: single die analysis## d6 and d8 are easy. You just reroll them when they have no success so it is the chance of having at least one success in two roll with such a die d6 => ~30.5% ...
• 330
1 vote
Accepted

### Anydice question involving pools and points to modify failures

Here's one way to do it. First, let's simplify the problem a little by relabeling the sides of the dice with the number of points needed to upgrade them into a success. So 5 and 6 become 0, 4 becomes ...
• 24.5k

Only top scored, non community-wiki answers of a minimum length are eligible