16
votes
Accepted
Are dice pools public knowledge in Dogs in the Vineyard/DOGS?
Dice pools are public knowledge in Dogs in the Vineyard.
All told, you take up 6d6 plus 1d8, and I take up 8d6.
[...] We roll all our dice. Leave 'em out on the table where everybody can see. You can ...
10
votes
How represent a D6 pool system where a 5 is half success and a 6 is full success using Anydice?
If I understand you correctly, something like this should do it:
...
6
votes
Are dice pools public knowledge in Dogs in the Vineyard/DOGS?
In DOGS, explicitly yes
When I first asked the question, I had been close-reading the sections relevant to conflict. I should have paid closer attention to the preface, which explicitly says:
...
6
votes
What's the closest I can get to simulating critical hits with a dice pool, without relying on the total sum?
If you want a fun way to do it and you're in person, you could have someone call a pair of the dice which have to add up to exactly 8 (e.g. 1+7, 2+6... 7+1) which is 4.86% according to anydice (though ...
5
votes
How to reduce the variance of a dice pool mechanic?
I think the answer of Lexible is mathematically sound, I'd like to add some examples of how other existing games already do this and what you might take from it:
Games like Shadowrun, where the dice ...
5
votes
Accepted
Successive, conditional opposed rolls (anydice)
The most concise way is to use the comparison operators. The >= operator produces a 1 if the left side is greater or equal to ...
5
votes
Accepted
4
votes
Count successes in pools of stepped dice
Interactive calculator
It's not AnyDice, but I have a Year Zero Engine calculator here, powered by my Icepool Python package. This is based on the Year Zero Engine Standard Reference Document v1.0; in ...
4
votes
Are dice pools public knowledge in Dogs in the Vineyard/DOGS?
From the GM at least, this is an X/Y problem.
You say:
If everyone can see their opponent's available dice, then there's no point in ever Raising with a number that your opponent could Counter; you'...
3
votes
AnyDice code for rolling pools of dice, ignoring all 6s, and adding up the remainder; whoever rolls highest wins
Here is an anydice program that should do that.
...
2
votes
2
votes
What's the closest I can get to simulating critical hits with a dice pool, without relying on the total sum?
You could count up a number of successes
You can set a success cutoff number for each pool size, count all rolls equal or higher than that cutoff as successes and demand a given number or more of ...
2
votes
How to reduce the variance of a dice pool mechanic?
You can set the variance of a dice pool to an arbitrary amount in four steps.
Subtract the distribution mean from your roll. If using N dice as you describe, each die contributes 0.5 towards the ...
1
vote
Count successes in pools of stepped dice
Partial Answer: single die analysis##
d6 and d8 are easy. You just reroll them when they have no success so it is the chance of having at least one success in two roll with such a die
d6 => ~30.5% ...
1
vote
Accepted
Anydice question involving pools and points to modify failures
Here's one way to do it.
First, let's simplify the problem a little by relabeling the sides of the dice with the number of points needed to upgrade them into a success. So 5 and 6 become 0, 4 becomes ...
Only top scored, non community-wiki answers of a minimum length are eligible
Related Tags
dice-pool × 10anydice × 7
statistics × 5
critical-hit × 1
terminology × 1
attack-roll × 1
dogs-in-the-vineyard × 1
random-generation × 1
year-zero-engine × 1