How do you calculate the probability of success when success is two different criteria/probabilities?
I'm theorizing a resolution system for a homebrewed mechanic that involves rolling a pool of 6d10's and triggering abilities based on some criteria of results (all in 2-die pairs). The remaining pool of value still matters as it's allocated for other things but for the probability calculation the dice may be any result. All dice are rolled at once and order does not matter.
A player rolls 6d10 and attempts to use single die or a combination of two dice to derive a final value. If using two dice, combinations may be made based on the face values of the pair to trigger increases in the sum. Conditions to increase the value are defined as abilities and have variable success criteria.
How do I calculate the probabilities of different abilities defined as 2 dice in 6d10 with disparate success conditions like:
9 (1/10); any odd number lower than 9 (4/10)
any even number X (5/10); X/2 (1/10)
1 or 2 (2/10); 10[if 1] 9[if 2] (1/10)
etc.
I had originally assumed that being only pair combinations would yield an equal probability for every discrete option and that the total probability would be the combination of all possible pairs that trigger success. While I've done some reading into how to do this, I haven't fully learned the math as I still have doubts whether this is fundamentally accurate, or how to combine each discrete probability correctly to generate the final result.
I'm also not sure how to test my findings without an incredibly large sample size.
If all else fails I suppose I could produce a table of all \$10^6\$ combinations and find some way to query the rows for matching criteria. (As a dyslexic artist I tend to shy away from programming, and I haven't found any function in Excel to do what I need without getting into SQL).
Using the first example (9 and any odd<9) would the probability be calculated as such?
$$ \left[ \frac 1 {10} \times \frac 4 {10} \times \frac {10} {10} \times \frac {10} {10} \times \frac {10} {10} \times \frac {10} {10} \right] \times 15=0.6 $$
15 being the result of 6choose2
I'm a frequent user of Anydice for which I've looked at the distribution of the highest 2 dice of 6d10. Looking at the result for a perfect 20- 2×10's in 6d10, I had assumed this would be the probability for any pair of 1/10 rolls. When I calculate it this way I get 15% instead of AnyDice's 11.43%.
What am I doing incorrectly?
The the resolution system I have in mind is:
Player rolls 6d10 producing their "Hand"
Player allocates "Bins" of value with 1 or 2 dice (meaning a player can produce 1-6 Bins, as they may choose not to use available die) from their available Hand
- If the Player chooses to allocate dice in pairs defined by their abilities, they increase the value of the Bin by the ability's effect.
Bins are resolved based on their final value whether affected by an ability or the natural face value of the die. (Players seek the highest possible final Bin value)
Ultimately I am trying to determine how to balance possible die combinations to build abilities.