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I have a character using the Spider Climb spell and a whip in a dungeon with 20 foot ceilings. Character is 6 foot tall. Average Medium sized creature is 4+ feet tall. Average Human 5'9". If PC is on the ceiling what is the range they can attack into?

If PC threatens 5 foot base square on ceiling + 5 foot standard reach + 5 foot extra reach from whip, that is makes 15 feet total. From a 20 foot ceiling, would that mean any Medium creature over 5 feet is within the 15 foot reach? Any creature over 5 feet would extend into the square threatened by the 15 foot reach. Or is any Medium sized creature only considered to occupy 5 feet square no matter how much taller they are.

I think it is slightly different than asking how much reach a creature has. It is more of a question about how many squares a creature is vulnerable and can be attacked into. The question is there are two different numbers given for "Medium" creatures. I realize 5 foot square is mainly to determine horizontal ranges, but it also clearly states medium creatures can be over 5 feet in height. Probably the majority are.

I realize one can say an enemy can just duck down. But maneuvering to avoid an attack is usually thought to be already included in fighting mechanics. As normal characters don't occupy the entire 5 foot width or depth of a horizontal square and can move around to avoid attacks.

Also, I realize this might be over scrutinizing things, but there really are two separate numbers given for medium creatures: 5 foot square (horizontally), and 4-9 foot height vertically. Is there any guide given to 3D or vertical workings?

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I think it's useful to break this into a two different questions. First:

Does it work mechanically? Yes, if the DM says so.

Your strict reading of the rules (aka: Rules As Written or RAW) is mostly correct, except for the part about grid cubes. Something that can be easy to forget is that the 2D grid many groups use is not actually a direct part of the rules. Everything in DnD 5e is based off of distances. It just so happens that those distances tend to come in multiples of 5, and the books strongly suggest using a grid for combat, with rules to facilitate it. However the grid doesn't actually exist in-game, and is only there as a convenience.

When it comes to attacking things above you, it's up to you as the DM to decide what your players can do. If you think being able to attack the orc with a whip from the top of a 15-foot high chamber makes sense, then that's all that's needed.

The next question to ask is:

Will it break the game? No, not at all.

Using Spider Climb to stand on the ceiling hitting enemies with a whip is not appreciably different from using Spider Climb to stand on the ceiling hitting enemies with a crossbow, or other spells, or dropping rocks. The caster certainly has an advantage, but this is at the not insignificant cost of a second level spell and concentration. Also remember that while the wizard might be out of melee reach, they will have no such protection from ranged attacks, and every time they take damage, they must make a concentration save or fall to the ground.

Most likely your player will be able to dominate a handful of encounters using this strategy. However, it shouldn't take long before they run into a fight somewhere with a ceiling only 10 feet tall, or 20+ feet tall, or a fight outside, or just a fight against enemies with ranged attacks. If anything, I would suggest specifically creating one or two fights where this strategy is strong, just to be sure that your player is able to use the cool trick they figured out at least some of the time.

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  • \$\begingroup\$ There is still the issue of the area that a creature controls, which may be different than their actual dimensions. Can you address that? \$\endgroup\$
    – NotArch
    Commented Jun 20, 2019 at 13:45
  • \$\begingroup\$ @NautArch Reach, opportunity attacks, and "area of control" are unrelated though. Reach isn't measured from the edge of your "area of control", it's measured from your position. \$\endgroup\$
    – AgentPaper
    Commented Jun 20, 2019 at 22:22
  • \$\begingroup\$ I'm not sure that's the case. But if you can support that your area of control has no relationship to your reach with regard to the edges of that control, I'd very much like to see it. \$\endgroup\$
    – NotArch
    Commented Jun 21, 2019 at 13:14
  • \$\begingroup\$ @NautArch I mean, it simply isn't covered in the rules, IIRC. I can't prove a negative and don't think it'd be very helpful to just link every ruling related to reach. \$\endgroup\$
    – AgentPaper
    Commented Jun 22, 2019 at 4:32
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A medium creature fills a 5x5x5 foot cube

It’s an abstraction to facilitate gameplay - don’t overthink it.

Similarly, diagonals don’t exist - count each cube up, down or sideways or diagonally as 5 feet.

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    \$\begingroup\$ “Diagonals don’t exist” This is not strictly true, page 192 of the PHB references diagonal movement: “To enter a square, you must have at least 1 square of movement left, even if the square is diagonally adjacent to the square you're in. (The rule for diagonal movemenl sacrifices realism for the sake of smooth play. The Dungeon Master's Guide provides guidance on using a more realislic approach.)” Whilst yes, they are being abstracted for the sake of gameplay (unless using the variant rules for diagonals), you can move and fight diagonally. \$\endgroup\$ Commented Jun 20, 2019 at 11:31
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    \$\begingroup\$ Do you have a source for the 5x5x5 foot cube? As far as I can tell the rules only refer to squares, not cubes, and even then only as a useful abstraction rather than a strict part of the rules. \$\endgroup\$
    – AgentPaper
    Commented Jun 20, 2019 at 11:44
  • \$\begingroup\$ I agree with this answer—this is also how I DM/play it, and I'm pretty sure this is also how it is intended. For completeness sake, could you please add a source that backs up your claims? \$\endgroup\$
    – Vadruk
    Commented Jun 20, 2019 at 11:45
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    \$\begingroup\$ @Vadruk No offense, but "this is how I do it" doesn't make for a good answer, unless the question is specifically asking for such opinions. This answer really needs a source to back it up (assuming one exists). \$\endgroup\$
    – AgentPaper
    Commented Jun 20, 2019 at 11:59
  • \$\begingroup\$ @AgentPaper Non taken, and you're right. See my request for adding sources ;) (also because I realise my assumptions could be wrong) \$\endgroup\$
    – Vadruk
    Commented Jun 20, 2019 at 12:28
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The spiderwalking character would not be able to reach a 6 foot character who was aware of them.

Just because the target is tall enough to project their height into range does not mean they would.

If I'm 6 feet tall and there is a spiderwalking freak on the ceiling wielding a whip, I would take a defensive position, ducking. This could make my height effectively 3 feet, putting me well out of range.

If you allow the Wizard on the ceiling to attack the character on the ground from 20 feet up, you are biasing to the benefit of the Wizard I think to an unreasonable degree.

The Wizard has a reach of ten feet with the whip and is attempting to attack vertically. Thinking logically about this, the attacker would have more trouble applying force with the whip in this manner and also the target is much smaller than when standing face to face. The target when standing face to face is 6 feet tall and 2 feet wide, when attacking from above, they are maybe 1 foot tall and 2 feet wide. In the most ideal of circumstances, the target is standing as tall as they can extending only 1 foot into your range, and waiting to be hit from above.

As a DM, I would allow the Wizard to attack if it was a surprise, however they would get disadvantage on the attack roll considering the target is effectively tiny for the purpose of this type of attack.

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  • \$\begingroup\$ I will add more detail, the question put simply is "can someone crawling on the ceiling 20 feet up attack a person on the ground", and the answer is no (through logical reasoning of space) \$\endgroup\$ Commented Jun 21, 2019 at 2:26

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