I often play as a Crafting Wizard and would like to know if there's a ruling against this. Whenever I'm working on creating survivability items, I've always made the same item.
Amulet of Mage Armor and Shield, 7000 gp
Continuous Mage Armor and Shield
CONSTRUCTION REQUIREMENTS
Craft Wondrous Item, mage armor, shield, 3500 gp
According to the magic item pricing guide, this follows the rules.
- Continuous Mage Armor: Spell level x caster level x 2,000 gp = 2,000 gp
- Continuous Shield: Spell level x caster level x 2,000 gp = 2,000 gp
- Spell Measured in Minutes: Multiply effect cost by 2 = 2,000 gp
- Multiple different abilities: Multiply lower item cost by 1.5 = 1,000 gp
Effectively, this item gives the wearer +4 Armor and +4 Shield to AC PLUS immunity Magic Missile. For 6,500 gp, that's a steal. Now, you can't enchant it, but you can buy a much less cumbersome armor piece and enchant that one instead to get your additional enhancement bonuses to AC, while suffering from no Max Dex or ACP woes.
This just seems too good to be true to me, now that I'm DMing pathfinder games. If such a crafting wizard outfitted a level 5 party rogue with this equipment, for roughly 10,000 gp, the Rogue could have +4 Armor, +4 Shield, +4 Dex Bonus, +2 Dodge Bonus, +3 Armor Enhancement Bonus, and +2 Shield Enhancement Bonus to AC.
That's a total of 27 AC at level 5. This is not counting the possibility of money pooling from other members. This is considering the Rogue spending a sum of gold that should be well within their reach by level 5 as per the Pathfinder Average Wealth table.
Equipment list used to come up with that number:
- Amulet of Mage Armor and Shield, 7000 gp (Crafted at Half Cost)
- +3 Padded Armor (or any crappy armor), 9000 gp (Crafted at Half Cost)
- +2 Plank Shield (or any crappy shield), 4000 gp (Crafted at Half Cost)
Though, this is purely hypothetical, such spending could be done by every party member and reduce the chances of ever taking physical attacks again to near 5% (Nat 20s will still always hit). CR 5 monsters will likely miss for entire encounters without even grazing a player. Encounters would be forced to be magical otherwise there would be no challenge for the players.
Is there anything wrong with the doing this by the rules? Or will a DM be forced to utilize sneaky tricks to keep physical encounters fun and challenging were something like this to be made?