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The rules for Upgrading Magic Items states that you can add new abilities to your items by paying 50% more gold. It does not put any limit to how many abilities you can add to items such as wondrous items while Weapons and Armor are limited by the +10 enhancement limit.

Aside from price limits is there anything stopping Magic Item Crafters from making something like a belt with the power of every belt?

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The list of wonderous belts.

The short answer

It 'might' be something Pun-Pun has created in his infinite boredom and munchkinry, but otherwise, its not really plausible.

Omni-belt enhancements note

A lot of the features from your belt conglomeration will cancel each other out, though, as almost all of them count as enchancement bonuses, which do not stack. Dodge, circumstance, and a few others that are explicitly stated are the only kinds of bonuses that stack in Pathfinder. In the calculations portion, I'm going to exclude these kinds of redundancies and only look at items that will provide unique or the highest benefits per bonus type/application.

The long answer

Purely mechanical RAW? No, the price element is the only major deterrent there if you're just buying this such an item.

However, the amount of time spent crafting such an item is also dependent on the cost: 1 day per 1,000gp. The proposed 'omni-belt' we're looking at creating would take a person a very long time to craft, as well as requiring knowledge of (or at least access to) all the spells and specific prerequisites (like being a Dwarf for the Belt of Dwarvenkind).

Interesting edge cases this creates

The Bladed Belt turns your omni-belt into a masterwork slashing or piercing weapon of your choice. This gets weird really quickly when comparing it to weapon enhancement limits.

This omni-belt can turn into a snake, constrict, function as a tail, a sword, has special firearm loading pockets, allows you to swim, generate a plague, and do many, many, more things.

Calculations

I attached a screencap of the sheet that I just ran the numbers in, but in short, the cost comes out to 460,275gp when crafted, or 920,550gp sale price. This takes 461 days to create (much less time than I initially thought it would!). I'm also using the Belt of Physical Perfection instead of each of the three individual +6 stat belts, as suggested by the Magic Item Creation FAQ, and only using the best variant of belts with different levels (lesser, greater, etc)

In conclusion

It's possible, but far from ideal, from the cost issue alone. Keep in mind, a crafter makes things to sell, and something like this would sit on a shelf for a long, long time.

Screenshot of calculation scratchsheet

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    \$\begingroup\$ This answer is accurate, but I find the disdain and borderline insults in it quite distasteful. \$\endgroup\$
    – KRyan
    Commented Jul 1, 2014 at 18:55
  • \$\begingroup\$ @LeesusFreak - actually knowing the spells involved is not required. One could hire someone else to cast them, use a scroll or just make a Spellcraft check to ignore them. Same for other requirements. \$\endgroup\$
    – YogoZuno
    Commented Jul 2, 2014 at 4:12
  • \$\begingroup\$ Good point, I glossed over that. \$\endgroup\$ Commented Jul 2, 2014 at 5:33
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    \$\begingroup\$ The only possible disdain I can see is in the line referencing Pun-Pun, and only if I read it uncharitably. \$\endgroup\$ Commented Jul 2, 2014 at 5:43
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    \$\begingroup\$ @Aaron With the money you save, you could buy a keep to keep your belt in. \$\endgroup\$
    – GMJoe
    Commented Jul 3, 2014 at 6:41

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