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There's a trap defined in the Dungeon Master Guide on page 91 called Spectral Tendrils.

The Hit line of the trap's attack says:

Hit: 2d10 + 6 necrotic damage and dazed until the end of the target's next turn.
Aftereffect: Dazed until the end of the target's next turn.

What?

Aftereffects occur after an effect that a save can end ends. There's no effect that a save can end here. Is it supposed to be "dazed (save ends)", or are they just dazed for two turns?

I checked UpdateDMG, and there's no errata for this trap.

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Aftereffects happen when an effect ends, however it doesn't have to be a (save ends) effect.

From page 98 of the Rules Compendium and also page 219 of the PHB2:

Aftereffect: An aftereffect automatically occurs after another effect ends. An “Aftereffect” entry follows the effect it applies to, which is typically in a “Hit” or an “Effect” entry.

The confusion probably comes from the fact that they follow this with a (save ends) example but it never actually says that Aftereffects only occur after a (save ends) effect ends.

Therefore, in the case of Spectral Tendrils, they would be dazed for two turns; once when they get hit by the trap and again when that first daze ends.

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  • \$\begingroup\$ Ah, why didn't I check the RC? The PH says it's just after save effects on page 279. Thanks. \$\endgroup\$
    – DCShannon
    Commented May 13, 2015 at 0:24

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