As we all know, the golden-age era of spellcasters having access to spells like Permanency is now over with the arrival of 5E. I am now DM'ing a top-tier campaign, and several of my PCs are casters who have requested a way of making several spells permanent.
What I have found so far
I have done some research and have found a few things which might help give direction to this.
There is a homebrew 5E version of the Permanency spell on the unofficial D&D wiki, but I don't feel like it's quite complete, and there is nothing for concentration spells.
I am already aware that several spells have permanent versions which last until dispelled, such as Teleportation Circle, Glyph of Warding, Guards and Wards, etc.
Since Wish doesn't have spell permanency as one of its guaranteed effects, I'd prefer to omit it as a solution. It would probably have drawbacks, mostly with its reliability (using it this way is a 33% chance of no longer being able to cast it), and also because several casting classes do not have access to it.
As far as having a permanent effect on a PC directly, I was thinking of having PCs with access to Clone create a clone, but with a longer casting time, and having to cast the spell they want to affect them permanently a certain number of times. The original then dies, and is transferred to the now enchanted body.
TL;DNR
I am looking for ways, other than the casting of Wish, to add permanency to spells.
What is a good answer?
Good answers to this question will follow the Good Subjective/Bad Subjective rule. I am looking for answers from DMs who have tried granting players some form of permanency in their spells.