I was away from RPGs and story telling for some time. I used to run Mage: The Ascension scenarios before, but I had to take a break, and now I want to get back on my feet. I struggled with some concepts back then, and I want to get them right this time.
How can I encourage my players to integrate more RP into their spells? Basically, many Mage games that I've run and participated in had the tendency to get simpler over time. On the first few sessions, players elaborated on their foci, what they do to achieve euphoria, their casting ritual... This then gradually declines to the point where players just say "I cast fireball!" What can I do to prevent this?
I came to conclusion that this behavior is partly due to the fact that the party uses different paradigms. So for instance the virtual adept needs his computer or smartphone to hack into the tapestry, sometimes taking long time to write programs when the rote for a specific effect do not exist whereas the Hermetic would shoot fire, ice, or thunder (assuming no rotes) using forces effects from her wand being used as a focus. What do you suggest on balancing these issues and encourage my players to play more descriptive, other than tangible rewards such as XP? Do you think I should allow long casting times, rituals etc. at the player's discretion, and in that case how do you think casting should be handled, especially in a combat situation of the said virtual adept. Should I limit him to rotes?