I know of two options:
The first is a crazy high level of Fortitude that's usually only attained by antediluvians such as Zapathasura (Ravnos) who battled packs of Garou, solar reflectors, Bodhisattvas, numerous mortals and three spirits Technocracy in direct sunlights for days.
The other is Necromancy level 5, which is actually quite doable:
If the character is a Necromancer and he has learned the path: The Corpse in the Monster (Level 5). He can use Gift of Life. The vampire has to spend as much consecutive turns as needed to spend 12 blood points. Of course almost no vampire can spend that amount in one go, so using some of the turns to spend 1 blood and feed 3 is allowed as long as he doesn't runn off to hunt to do so. He has to have a vessel handy. He then rolls Stamina + Occult, any successes activates the power.
Successful activation grants many human traits.
Damage from the sun is taken only if it is direct sunlight and the character is not sufficiently covered. Any sunlight damage taken can be soaked using fortitude at half the difficulty (round up.)
Fire does damage in the same way as it does to mortals.
Althoug tired, he can remain active during the day without dice pool caps on Humanity or Path.
Halving bashing damage, Fortitude and Auspex disciplines remain, others at storyteller's discretion. Artifacts and stakes still inflict the same damage.
Rötschreck and frenzy rolls will still have to be made, but also against a halved difficulty (rounded up.)
It comes at a price though, the ability lasts until the next midnight (so activating just after midnight is best) and when it's over, the beast will strike back. All rolls to resist frenzy will be at +3 difficulty for the next 6 nights.
Source: VTM 20th Edition (p. 168), Clanbook Ravnos & White-Wolf Wiki