# For the "Running a Franchise" activity in the Acquisitions Inc. book, do days spent on the task by different characters stack even if they overlap?

I am running Orrery of the Wanderer, the pre-made adventure in the Acquisitions Incorporated book. My PCs have just gotten to the point where they acquire their franchise, but I have a question about the rules for running a franchise.

The wording of the "Running a Franchise" downtime option is vague (Acquisitions Incorporated, p. 42; emphasis mine):

Percentile dice are rolled by a player nominated for this task by the group. The number of total days spent by all characters and staff members on this activity are added to the roll. That total is then compared to the Running a Franchise table to determine what happens for the month.

The first column of the table below that is labeled "d100 + Days", with the second column describing the result of the roll.

If multiple characters spend time on the "Running a Franchise" task, do the days stack even if multiple characters are working on the same day(s)?

Which of the following is the correct interpretation?

You add together the number of days that each person individually works, even if they overlap. (In other words, if you have two people working the same day, it adds 2 days to the roll.)

Or do the days have to be different ones, in which case the maximum bonus you can get on the percentile roll is +30? (That is, does "total days" just count the number of days where at least one person spent that day working on the task?)

The wording seems ambiguous, but I believe most people would interpret it as the former (i.e. it's the sum of the number of days each person works, even if those days overlap). On the table, however, you can see that if they do stack in this way, it would be all too easy to always get the best possible result of 91+, "Monthly cost decreases by 150 percent" - which the subsequent section says indicates a 50% profit (on top of profits from other activities). This would make the rest of the table all but useless.

For example, if the overlapping days are counted multiple times, then with just the majordomo and your two unskilled hirelings, you could easily just have them each work for all 30 days, granting a +90 to the roll, and always get the best result on the table without having to roll or sacrifice player character time (you can even have your one skilled worker do something else useful to boot). That seems broken.

This is really my big sticking point, as I just got the PCs to the point where they are getting their franchise and I don't want the roll to auto-succeed. That seems boring, and what's even the point of having a table if it can just be bypassed so easily?

## The days do stack

There's no way of reading this text that would allow for a different interpretation. The modifier is the total days spent, so you do add the days worked by each character. Abuse of this is likely to lead to pacing issues, as the book states:

By allowing franchise tasks to take place not just during downtime but while the characters are adventuring, it’s possible for players in an Acquisitions Incorporated game to try to push the pace of the campaign. Characters might try to avoid taking downtime of their own in favor of having franchise employees take care of all that boring not-adventuring stuff.

Acquisitions Incorporated

The book also says to encourage the players to participate in downtime, and to provide hooks and complications to push them to do so.

Moreover, note that Running a Franchise is only one of the franchise activities available. Like normal downtime activities, days spent on this task cannot be spent elsewhere. So, while it is totally possible to dedicate your entire workforce to maximize profits, there is a substantial opportunity cost. What're you gonna do, not schmooze?