The party is in the classic module D3, in the drow city of Erelhei-Cinlu, seeking information about a suspected planned invasion of the surface world. For several days they have been in the city, gathering information while evading extensive surveillance by various factions. The party is using seeming, disguise self, and mundane disguise kits when out and about to constantly change their appearance. When resting, they are in a magnificent mansion covered by a private sanctum. The different noble houses as well as the Fane are aware of their presence, but so far have been unable to get reliable intel on their actual identities, reason for being in the city, and whether or not they are being secretly sponsored by one of the noble houses.
After several days of cat-and-mouse, things have come to a head and the party was attacked as they emerged from the hiding spot of their mansion. They won the immediate combat but an alarm has been raised and we ended the last session with them realizing that they will need to flee the city.
While I can't be certain, it appears that in their flight they may leave behind the body of a minion who was killed in the fight as well as a drow who was zombified several days ago through finger of death and who has been used ever since as a door guard for the mansion. If either of these are recovered by the Fane they could be a valuable source of intel on the identities, motives, and patrons of the party if they could be made to talk.
Speak with dead on the minion's corpse will not reveal much because he is loyal to the party and will resist the questioning.
Killing the drow zombie and casting speak with dead on the corpse will get a willing spirit, but one who does not know much as the party killed him in a street fight while they were under disguise.
If there was some way of communicating with the zombie ("understands the languages it knew in life but can't speak") that would be most useful, as it stood around for several days, saw the true identities of party members, and overheard some of their conversations. Detect Thoughts won't work on this zombie, both because it doesn't speak and because it has an Int of 3. Telepathic Bond would accomplish what is needed, but it is a 5th level wizard spell, and I am reluctant to place a 9th level arcane caster as working directly for the Fane. In this setting, the Fane is dominated by female divine casters, and male arcane casters are of lower levels or are members of the noble houses. Another possible solution would be to summon some type of fiend with telepathy, and use them to communicate with the zombie. Lloth values self-sufficiency, but the yochlol demons available to her clergy don't have telepathy, whereas the shadow demons summoned by the noble male mages do.
The Fane would prefer to gather this information in-house, without sharing it with the male wizards of the nobles. Is there a way for a divine caster to achieve this, either through a spell, class or subclass feature, or magic item?
Is there something that would either (1) allow a divine caster to communicate with the zombie, or (2) force the spirit of the minion to talk?