I am planning a one on one Fate game and I want it to feel and play like a secret agent story (think James Bond, Bourne, Taken, etc. maybe even a hint of heist movies as well, aka Ocean's eleven)
My plan is to flesh out an overarching conspiracy: it's goals, members, actions, impacts, etc. that operates in the world on its own. Then, in the first game, I would have the player clash with said conspiracy, maybe they got caught in the crossfire, stumbled upon evidence of shady deals or got hired for a small job that backfired.
I am thinking of focusing on investigation and social encounters more than combat as I feel it fits the genre more.
How would you make an game inspired by spy movies? What would be considered the key elements?