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Dungeon World is a heroic fantasy game mixing old school aesthetics and cutting edge game design based on the Apocalypse World system. In Dungeon World the narrative always drives the mechanics allowing players to focus on being their characters first and the GM on building and adjudicating the world.
-12
votes
How can I politely handle a GM who doesn't appear to 'get' how Dungeon World works?
The problem is not about the rules
From what I've read I think the problem comes from him not understanding how to use the rules. But even so, I wouldn't get into a discussion about rules. Don't foc …
-3
votes
Spending Hold whilst shapeshifting as a Druid
As stated by Serpentine Cougar it makes the druid automatically succed, but it has to be narratively consequent. Don't let the druid do whatever they want, it has to be consequent. The fact they don't …
11
votes
Suggestions to replace or tweak the DW barbarian's "taunt"
"they treat you as the most obvious threat"
I think that is the most important part. Don't think about it too mechanically. When the barbarian taunts he becomes the obvious threat.
That doesn't mean …
9
votes
4
answers
2k
views
How do I narrate the Last Breath move?
When a character reaches 0HP, they trigger the Last Breath move. The move has 3 outcomes:
Success: They cheat death
Partial success: Death offers them a deal
Failure: They are marked by death …
0
votes
What do you do in Dungeon World when someone wants to perform an action they don't have a mo...
Everything boils down to narrative control
It all goes to narrative control.
But, class moves are made to JUMP narrative control (relatively). You want to throw a door down? Ok, explain me how. But …
5
votes
How does "failure" work in Dungeon World? How does it move the story forward?
In DW failure means consequences, even DEATH
When a character rolls 6- you make a hard move. That means a move that has immediate and irrevocable consequences.
In my opinion (I'm unsure on the exact …