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For questions about the 4th edition of Dungeons & Dragons, published in 2008. This tag also covers the D&D Essentials line that debuted in September 2010.

7 votes

Skill training vs Multiclass Feat?

You are right, between multi-classing and backgrounds (which don't train you but can give access), there are few if any reasons to choose skill training. This is taken from few to less then zero with …
Alex P's user avatar
  • 29.3k
2 votes

How do I make skill checks more than just sequences of die chucking?

When I first tried skill challenges I tried to make them the encounter. So I'd put one in and everyone would roll their dice and like you've noticed, it kinda sucks. I mean you have players who can' …
Zachiel's user avatar
  • 35.5k
9 votes

Custom Race Creation for D&D 4e

Thankfully, 4e has really gone a long way in balancing stats so that just about any race can be boiled down into a similar template. +2 to one stat plus +2 to your choice of one of two stats +2 to t …
wax eagle's user avatar
  • 105k
1 vote

D&D Encounters Dark Sun Season

There many great blogs on people detailing their groups adventures. Try obsidian portal. Also a quick Google search got me this: LINK TO SPOILERS which is a pretty clean summary. Happy DM'ing
Iszi's user avatar
  • 6,255
2 votes

Fair replacement rule for D&D 4e item creation?

I'd recommend that you check out the changes made to item rarity and creation that comes out with the Essentials line. In the preview article on magic item rarity, they address some of your issues di …
SevenSidedDie's user avatar
2 votes

A class with at-will powers only

Interesting. If I was asked to design such a class I would focus on action types. A 1[w]+stat isn't exciting as a standard action but becomes encounter power worthy if its an immediate interrupt and …
SladeWeston's user avatar
  • 1,511
0 votes

What is a good example of implementing old-school design in a 4e module?

WotC reprinted Tomb of Horrors for 4th ed and it does an excellent job of re-capturing the flavor of the original. Besides, if you players ever played the original, it will be fun to watch them cry w …
SladeWeston's user avatar
  • 1,511
3 votes

Can I build an effective druid in D&D4 without high WIS?

Okay, I thought about this for a while and I came up with a mostly physical, wisdom not required, part druid build. I haven't had time to crunch the numbers but it should get you there. Human Barbar …
SladeWeston's user avatar
  • 1,511
5 votes

Using Powers During A Rest

I'd adjudicate it based on the time restraints of the situation. In most cases, the difference between a 5 minute break and a 10 minute break aren't going to matter so I don't push the issue. Sometim …
SladeWeston's user avatar
  • 1,511
2 votes

How would I build a Tsuchigumo in D&D 4e?

You could of course build something very custom, but if you are looking for something quick and tested, you have plenty to work with form MM1. Ettercap are spider humanoids ranging in level from 4-5. …
SladeWeston's user avatar
  • 1,511
1 vote

What is the most effective healing class in D&D 4e?

So I thought I'd post a 6th level cleric as a heroic tier baseline. Dante Fairwood, level 6 Human, Cleric Background: Explorer/Guide, Windrise Ports (Explorer/Guide Benefit) FINAL ABILITY SCORES Str …
SladeWeston's user avatar
  • 1,511
1 vote

Does it make sense to give characters free weapons expertise?

A lot has to do with my players. I often play with power gamers with a high level of skill. For them I would never dream of giving them a free +1. On the flipside, while playing with my wife and ki …
SladeWeston's user avatar
  • 1,511
1 vote

Fighter weapon choice?

If you are talking about damage, Hammers will edge out other weapons due, at least in part, to hammers rhythm (as mentioned above). Keep in mind that a Str/Con fight will end up with two weak defense …
SladeWeston's user avatar
  • 1,511
0 votes

How much errata is there in D&D 4e?

Unlike the overhaul WotC did from 3.0 to 3.5. Very few major changes have taken place. In fact, almost all of the changes have been very small tweaks to individual powers or magic items. Thankfully, …
SladeWeston's user avatar
  • 1,511
0 votes

What are the mechanical implications of Dungeons & Dragons Essentials?

My favorite essentials change is item rarity. I'm sure everyone has been in a game were the group finds a neat item but everyone has already used their "starter cash" to pick out the perfect gear so …
SladeWeston's user avatar
  • 1,511

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