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For questions that are explicitly not restricted to any one particular system or rules, where the asker wants solutions to the question that are not directly tied to a game's mechanics.
3
votes
Looking for a high-action, non-dark setting
I'm going to throw in a hat for the setting of Exalted -- Creation specifically, although one could potentially have interesting campaigns taking place in Yu-Shan (heaven), the Underworld, Malfeas (he …
4
votes
How can I encourage my players to give me plot hooks?
Player buy-in
Allowing players to mold the scenes (and scenery)
Player control over certain NPCs
Starting all of the above as early as possible
I am currently running a game of Unknown Ponies: Fail …
4
votes
Accepted
PC vs PC team campaigns
I've seen a D&D game run like this at a convention, although I admit I did not participate myself. (I was too busy running my own game to partake, but I did watch the game as it progressed.)
As far a …
0
votes
Storytelling with lie detection
There are many excellent suggestions here. I would like to expand on one of them, though.
Some systems/settings have spells or abilities which can directly counter Detect Lies (or the equivalent). I …
14
votes
7
answers
1k
views
How can I encourage my players to give me plot hooks?
Related: How can I help a player craft a backstory that gives me plot hooks?
This question is about generating new plot hooks during play, rather than part of character generation, however.
I pref …
2
votes
As a player, how can I help the GM when the game goes out of control?
The biggest thing you can do is talk to everyone about it, like mature adults.
Presumably, the players and the GM are showing up because they intend to have fun. "Dumb tactics" like kamikaze runs are …
0
votes
Introducing an unorthodox setting the players know NOTHING about
Tropes are a good thing, and you shouldn't make the mistake of tightly associating "trope" with "cliche".
Cliches can ruin any good story, although intentionally campy stories can sometimes get away …