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Search options not deleted user 9023

For questions that are explicitly not restricted to any one particular system or rules, where the asker wants solutions to the question that are not directly tied to a game's mechanics.

3 votes

Looking for a high-action, non-dark setting

I'm going to throw in a hat for the setting of Exalted -- Creation specifically, although one could potentially have interesting campaigns taking place in Yu-Shan (heaven), the Underworld, Malfeas (he …
Brian S's user avatar
  • 3,378
4 votes

How can I encourage my players to give me plot hooks?

Player buy-in Allowing players to mold the scenes (and scenery) Player control over certain NPCs Starting all of the above as early as possible I am currently running a game of Unknown Ponies: Fail …
Brian S's user avatar
  • 3,378
4 votes
Accepted

PC vs PC team campaigns

I've seen a D&D game run like this at a convention, although I admit I did not participate myself. (I was too busy running my own game to partake, but I did watch the game as it progressed.) As far a …
Brian S's user avatar
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0 votes

Storytelling with lie detection

There are many excellent suggestions here. I would like to expand on one of them, though. Some systems/settings have spells or abilities which can directly counter Detect Lies (or the equivalent). I …
Brian S's user avatar
  • 3,378
14 votes
7 answers
1k views

How can I encourage my players to give me plot hooks?

Related: How can I help a player craft a backstory that gives me plot hooks? This question is about generating new plot hooks during play, rather than part of character generation, however. I pref …
Brian S's user avatar
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2 votes

As a player, how can I help the GM when the game goes out of control?

The biggest thing you can do is talk to everyone about it, like mature adults. Presumably, the players and the GM are showing up because they intend to have fun. "Dumb tactics" like kamikaze runs are …
Brian S's user avatar
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0 votes

Introducing an unorthodox setting the players know NOTHING about

Tropes are a good thing, and you shouldn't make the mistake of tightly associating "trope" with "cliche". Cliches can ruin any good story, although intentionally campy stories can sometimes get away …
Brian S's user avatar
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