All Questions
136 questions
6
votes
1
answer
123
views
Designing CaA-able Character Aspects
An interesting detail about Create an Advantage actions is that they can be used to target an existing Aspect to add (more) Free Invocations to it, so long as it gets past the bogus rule, of course. ...
9
votes
2
answers
540
views
How to Keep Stakes Non-Maximal?
Say there's a verbal fight breaking out in school (that is extremely unlikely to be interrupted), or political candidates are having a particularly mudslingy debate. Either way, a Mental/Social ...
4
votes
1
answer
90
views
'Canonical' Precedents for Blink (Short-Range Teleportation)
I'm interested in giving a character a rapid-use short-range tactical teleportation ability (inspired by such things as WarCraft Shadowstep and Dishonoured Blink). Obviously a there are different ways ...
5
votes
2
answers
337
views
Can I use a skill to advantage itself?
This is a quick question for which I don’t think there is a specific rule, but it make sense.
I want to use a skill to create an Advantage, and then use the advantage to improve the same skill.
E.g.:
...
5
votes
2
answers
262
views
Doubt on too easy Deceive with FATE
I’m starting with FATE. Please let me understand if I miss something in the scenario below.
The game is a Star Wars story of jedi+smuggler+droid hiding from empire.
The scene is a conflict, in which ...
4
votes
3
answers
176
views
Use a Fate Point for perform something without dice roll
What is your opinion about let the PC to use a FP to perform a special action, difficult action consistent with his aspects, but without a specific stunt?
I think I recall some rule about that but I ...
1
vote
0
answers
68
views
Tips and help on doubts for our first FATE adventure [closed]
We have just started a Star Wars adventure with FATE.
As with every game, we found the first actions that for which we don’t know the best rule to apply.
Can you help me?
The jedi want to move a ...
6
votes
1
answer
601
views
What are the consequences of using Fate Accelerated approaches for magic, but skills from the Core book elsewhere?
Some time in the future I want to run a game of FATE, with magic, but reading through the example characters used in the Core SRD, but it looked like it might be smoother to base the magic 'system' (...
7
votes
2
answers
1k
views
Could a wall get a weapons rating?
As rules per written with fate core, types of weapons used give a bonus to the amount of damage that is done - for instance a pistol might be weapons rating 2 while a shotgun 3 or 4.
But, I am ...
24
votes
3
answers
2k
views
How to make conflicts in Fate Core less boring?
The group in my current Fate Core game tends to get into a lot of combat and conflict situations that I don't really know how to run in a dramatic way that feels narratively satisfying without getting ...
26
votes
2
answers
2k
views
Fate conflicts are taking too long due to players stacking advantages
I am looking for advice regarding Fate/FAE conflict.
In my group, the conflict takes quite a while. Not because our team is just doing simple attacking and defending. We spend lots of time on "...
59
votes
6
answers
8k
views
Should I prohibit a player from having a character goal that makes me uncomfortable?
A few friends and I (as game master) are gearing up to start a Fate game set in a society inspired by ancient Greece, with a direct democratic political system.
One of my players wants to play a ...
12
votes
2
answers
667
views
Nonviolent "social conflict" in Fate - which skills opposes rapport?
I'm running a campaign with a few nonviolent characters. I understand how to handle physical fights, but am a bit at a loss how to deal with "social conflict", where characters need to ...
15
votes
2
answers
485
views
Can you concede to a wild animal?
My last session ended with a fight on the high seas that spilled blood and attracted sharks. One of my players now wants to concede to one of the sharks.
As I understand it, this should mean that the ...
4
votes
2
answers
162
views
Applications of Will in Condensed vs. in Core
Some months ago, I noticed a difference between the Core and Condensed editions in the way the Will skill is described. I would like to know whether this is an intentional change between editions (or '...
2
votes
1
answer
121
views
Cost/Value of Scale
Scale (as described on page 67 of the System Toolkit and page 52 of Condensed) is a rather useful tool for modelling certain kinds of discrepancies of power between entities in a campaign. It seems ...
6
votes
2
answers
172
views
Using Contests for Chases (not Races)
After several attempts throughout a previous campaign, I am repeatedly having problems when using Contests specifically for chases (as distinct from races). Perhaps I'm applying the rules incorrectly, ...
5
votes
1
answer
124
views
Relative Value of Different Consequences
A discussion of handling of mechanics for characters who quickly regenerate their wounds resulted in an idea of implementing regeneration by changing the type and/or number of Consequences a ...
3
votes
3
answers
262
views
Is Move/Action Order Meant to Be Restricted?
I would like to confidently know whether the order in which the free movement and the non-movement action should be taken (i.e. move+act vs. act+move) is meant to be restricted in the base ruleset.
...
5
votes
2
answers
554
views
Which Time Travel Paradigm Does Fate of Cthulhu Use?
I'm trying to evaluate the degree to which Fate of Cthulhu is worth my time, money, and either waiting time or hassle related to buying specifically the PDF (I have no need for the dead tree version ...
10
votes
1
answer
252
views
Does Mode ordering break the system, and if so how?
Some time ago, I encountered the following statement from Reddit, which makes me think that either I'm not understanding how modes work, or there's something incomplete or wrong in the statement (I ...
4
votes
2
answers
394
views
Origin and Actual Meaning of 'Stress and Consequences are Not HP' [closed]
Over the course of my interactions with the fate community, I've repeatedly encountered the mantra that Stress and Consequences are not HP and should not be treated as such. The comparison can be ...
2
votes
2
answers
301
views
How Do Core and Accelerated Resolution Mechanics Differ?
The differences between the two versions of the game are quite noticeable, and also spelled out in the conversion guide. Differences in various resolution mechanics seem subtler, and easier to ...
9
votes
3
answers
461
views
Where Are (Narrative) Aspect Permissions Comprehensively Covered?
Repeatedly, in the context of discussions and questions, including questions asked here, I keep running into the topic of Aspect Permissions. To further clarify, I'm talking not about Extras, nor ...
8
votes
1
answer
290
views
How to Reconcile the Action Economy with Cheaply Available Minions?
I know that messing with the action economy is considered a dangerous thing. And yet I happen to GM a setting where, from a narrative point of view, it's relatively easy to mass-produce or purchase ...
5
votes
1
answer
123
views
Is the Choice of Scale Effects Limited per Roll or per Conflict?
System Toolkit page 67 offers the Scale mechanics for attacks and defences between different-sized opponents, groups etc. However, I'm not sure how to interpret inner 'or' (i.e. the 'or' within each ...
5
votes
2
answers
292
views
What Are the Game-Mechanical Advantages of High-Impulse Low-Thrust Drives in the Space Toolkit?
When Space Toolkit came out (with the Tachyon Squadron kickstarter), I was glad it included what looked like a way to abstract space travel while maintaining Newtonian behaviour of spaceships. But now ...
10
votes
1
answer
464
views
How to GM Realm Management in a Mechanically Engaging and Transparent Way?
I expect the PCs in a campaign of mine to eventually become involved in managing a settlement (in this case, an exoplanet colony, though it's likely that other formats may come up in more distant ...
14
votes
2
answers
624
views
Is there an expiration time for free invocations?
The Fate Core book doesn't seem to indicate when free invocations expire; seemingly they stay around forever. This feels rather broken to me as I could carry several throwing daggers with me, add “...
3
votes
1
answer
110
views
Consequences/Downsides of Allowing Ranged Defence (Dodge) with Fight?
The House Rule Proposed
I'm intent on making the following rule addition/change in my campaigns:
In addition to parries and blocks in mêlée combat, the Fight skill also covers training in dodging ...
6
votes
5
answers
209
views
How to Interpret Defending Others vs. Shoot Attacks?
A situation occurred in which the party needed to defend a 'sitting duck' in the form of a small robot against ranged enemy attacks. There was the consideration for party members to take the bullets ...
20
votes
2
answers
1k
views
How to Fairly and Consistently Handle Silent Sentry Removal / Assassinations / etc.?
The Situations
Fiction is full of moments when instead of facing an enemy head-on in an open Conflict, an attacker prefers a sneaky approach that, if fully successful, bypasses combat. Whether it's ...
2
votes
1
answer
85
views
What is the scope of Reflex Boosters' applicability (in terms of skills/action)?
The Stunt's effect description reads:
You can activate reflex boosters to
gain a +2 to physical actions where
enhanced neural speed and reaction
time come into play.
What is that supposed to ...
10
votes
1
answer
458
views
What makes Aspect ↔ Boost conversion Stunts worthwhile?
There are multiple Stunts that, under certain conditions, either convert a Boost to an Aspect, or an Aspect to a Boost (usually without changing the number of free Invocations). Now, I know that ...
8
votes
3
answers
244
views
When should Passive Opposition be 'free', and when should it cost a FP to create from an Aspect?
I've asked this elsewhere before, and am still in search of an answer that will give me clear guidelines for making such decisions in actual play (whether as a GM or as a player who's making up a part ...
7
votes
1
answer
251
views
Which game mechanics have measurably higher risk of causing spotlight imbalance?
At different times, I have encountered statements that this or that game-mechanical phenomenon should be avoided because it leads to spotlight imbalance and/or narrative imbalance. To clarify the ...
7
votes
2
answers
589
views
How to mechanically handle damage-over-time Stunts (or similar attack-modifying effects)?
There are many character concepts whose attacks don't hit all at once, but rather have a form of delayed gratification - they seem weak or even negligible when they hit, but then they keep hurting and ...
9
votes
1
answer
765
views
What are good guidelines and principles for designing and balancing superpower stunts in FATE Core?
I want to make a stronger focus on the F in FATE1 in my future campaigns, and that means I'm expecting said campaigns to involve what I usually see broadly referred to as special or superhuman ...
13
votes
2
answers
749
views
Is the Opposition Rating for a roll known to the player?
In Fate, is the Opposition Rating for a roll known to the player? Is it an option to keep this number a secret? Actions and Outcomes (Fate Core) does not explicitly say.
What I mean by "opposition ...
10
votes
2
answers
301
views
How do I GM a team engineering problem in fate core?
The ship is under attack!
I am GM. My PC is first mate on a space ship. The ship is being attacked by some tiny hard-to-detect UFOs. PC wants to work with the engineering team to rig up some better ...
8
votes
2
answers
491
views
Is there any simple way to migrate player characters from FAE to Fate Core?
I'd like to start campaign in a more narration focused system with an existing group of players. They're used to systems with heavier mechanics than Fate Core, so I decided to start campaign in FAE, ...
4
votes
1
answer
514
views
Identifying and invoking enemy aspects
In Fate Core i know that you can invoke the aspect of your enemies against them like making someone who has Trouble Controlling Strength get the Aspect Overextended by invoking it and saying due to ...
3
votes
1
answer
205
views
How does Fate handle levelling up items?
In Fate Core are there any mechanics to level up the items you are holding or do they have set mechanics?
12
votes
2
answers
1k
views
How can you make custom skills for Fate?
How does creating custom skills in Fate core work? Can you just say "I want this skill" and get away with it or is there some sort of preset rules such as designing stunts and such for the skill ...
21
votes
1
answer
2k
views
How do the Fate Points work when players compel other characters?
I think I understand how it works when the GM compels a PC (or when a GM compels an NPC they control), but I'm unclear on how the Fate Points are handled when a player tries to compel an NPC or ...
9
votes
3
answers
243
views
Do all PCs get Milestones at the same time?
I am reading the "The Long Game" chapter of the Fate Core System book and one thing is not totally clear to me. On page 256, when - speaking about minor milestones it is said:
Cynere gets a minor ...
8
votes
1
answer
398
views
Can PCs really swap ANY skill at a Minor Milestone?
I am reading the "The Long Game" chapter of the Fate Core System book and one thing is not totally clear to me. On page 256, when - speaking about minor milestones it is said:
Switch the rank ...
15
votes
4
answers
1k
views
What do I focus on in a Fate Core one shot to showcase its differences to my D&D group?
I'm a player in a D&D 5e group that play since about 1 year. I like it, but I find the d20 dice system and plethora of rules to be constraining and coming often in the way of good story telling. ...
9
votes
2
answers
343
views
Create/use aspects in game that do not fit well with approaches
How do you deal in Fate Accelerated with actions that would be based on either material (resources) or relational (rapport, contacts) skills from Fate Core?
I had a couple of occasions at my table ...
16
votes
6
answers
7k
views
How to make Fate combat fast & fun?
I love the Fate system, both Core and FAE. However, I have been having a really hard time making combat fun for my players.
It is hard to explain the combat in Fate to my players in a non-abstract ...