We had our first session with an Order of Scribes wizard the other night, from Tasha's.
Where we left off in our session is that the OoS wizard sent the Mind ahead of the party and encountered what is probably some sort of lich.
We were discussing how the Mind might be attacked, and RAW it seems pretty invulnerable, except for dispel magic.
The Order of Scribes' Manifest Mind feature says, in part:
The spectral mind stops manifesting if it is ever more than 300 feet away from you, if someone casts dispel magic on it, if the Awakened Spellbook is destroyed, if you die, or if you dismiss the spectral mind as a bonus action.
The rules specify no other conditions under which the Mind is forcefully de-manifested or destroyed. Or even attacked. It has no AC, no hit points, nothing.
Where that leaves us is that rules-as-written the Mind can only be made to stop manifesting by the methods described, and anything else is up to DM interpretation or house rule.
We want to come up with some house rules for managing the Mind.
My question:
In your games, how have you managed the Mind in combat? Has its apparent near invulnerability been a problem? Do you consider it (or did you make it) attackable? What has worked or not worked?
This is a subjective question. I think different answers can work for different tables; however, I am not asking for speculation, I'm looking for good subjective answers, based on experience. Good Subjective / Bad Subjective says, "Great subjective questions invite sharing experiences over opinions." I'm really hoping to hear how others have handled it.