My homebrew cataphract base class is a martial adept with access to the Diamond Mind, Setting Sun, and Stone Dragon disciplines, as well as a subset of the Devoted Spirit discipline (specifically, one can’t learn Devoted Spirit maneuvers that reference alignment from cataphract levels). Some of the feedback I’ve gotten suggests that the class lacks unique things to do, and could use more. My thought for how best to approach that was to add new Devoted Spirit maneuvers that the cataphract can take, and the Tome of Battle crusader can’t, as a kind of “replacement” for the alignment-based maneuvers a crusader can take but a cataphract can’t.
The aim here is that these things complement things the cataphract wants to do, are reasonably balanced against the crusader maneuvers they replace and the level they become available at, and offer a little bit more uniqueness to cataphracts. The cataphract has somewhat “limited” maneuvers in that they learn and ready relatively few (though they have relatively advantageous recovery, and access to four disciplines is middle-of-the-road between crusader and warblade). So thoughts on whether expanding them from 3½ disciplines to 4 disciplines is problematic are also appreciated, though of secondary importance.
(Both “crusader-only” and “cataphract-only” maneuvers are available from eternal blade, Jade Phoenix mage, or ruby knight vindicator levels, in case that influences things. Any other homebrew classes with access to Devoted Spirit would be up to the DM to implement.)
As a comparison:
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1st-level |
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3rd-level |
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5th-level |
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6th-level |
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7th-level |
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9th-level |
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The four 5th-level crusader strikes, as well as the four 6th-level crusader stances, are each restricted by the crusader’s alignment, so any given crusader is only eligible to learn at most two of them. This is why only one “replacement” is offered on the cataphract side at these levels.
New Devoted Spirit Maneuvers
The following new maneuvers are each a part of the Devoted Spirit discipline. These maneuvers cannot be learned from crusader levels.
Bodyguard
Devoted Spirit (Counter)
Level: Cataphract 1
Initiation Action: 1 immediate action
Range: 5 feet
Target: One willing allyAs your foe bears down on your ally, you quickly interpose your body, deliberately putting yourself directly in the way of the attack.
As an immediate action as an ally within range is attacked, you swap places with that ally and the attack targets you, instead. Neither of you provokes attacks of opportunity with this movement. The attack automatically hits unless it would automatically miss. Handle critical hits normally: the attack only threatens one if it rolls the appropriate value on the die, and you use your usual AC against the roll to confirm it.
Guardian Sanctuary
Devoted Spirit (Stance)
Level: Cataphract 6
Prerequisite: Two Devoted Spirit maneuvers
Initiation Action: 1 swift action
Range: Personal
Target: You
Duration: StanceYou modify your stance, shifting your protection to an ally.
While you are in this stance, select a willing ally within 60 feet that you can see. That ally assumes one of the other stances you know, as if you had (for example, if you grant them crushing weight of the mountain, the constrict damage they deal while grappling is based on your Strength score rather than their own). Aside from that, assuming the stance you grant has the same effects as it would if they assumed it themselves. For example, it may end a stance they were previously in. If either your stance or the ally’s granted stance ends, so does the other. Both stances also end immediately if you and the ally ever become more than 60 feet apart.
In addition, while in this stance, you may treat the ally as being within range of any ability you use that has a range greater than personal.
Intercession
Devoted Spirit (Counter)
Level: Cataphract 3
Prerequisite: One Devoted Spirit maneuver
Initiation Action: 1 immediate action
Range: 10 feet
Target: One willing allyWith shocking agility, you dash to an ally and shove them behind you, even as you thrust your strongest armor into the way of an attack.
As an immediate action as an ally within range is attacked, you swap places with that ally and the attack targets you, instead. Neither of you provokes attacks of opportunity with this movement. You are flat-footed against the attack, but not against a roll to confirm a critical hit, if this attack threatens one.
Interdiction
Devoted Spirit (Counter)
Level: Cataphract 5
Prerequisite: One Devoted Spirit maneuver
Initiation Action: 1 immediate action
Range: 15 feet
Target: One willing allyIt scarcely seems possible, but you stand tall and ready to take your foe’s attack, intended for your ally who is now safely out of harm’s way.
As an immediate action as an ally within range is attacked, you swap places with that ally and the attack targets you, instead. Neither of you provokes attacks of opportunity with this movement. This maneuver does not put you at any particular disadvantage against that attack.
Intervention
Devoted Spirit (Counter)
Level: Cataphract 7
Prerequisite: Two Devoted Spirit maneuvers
Initiation Action: 1 immediate action
Range: 20 feet
Target: One willing allyWitnesses will swear it was a miracle. Your foe, should they live, will swear they’d been doomed to some personal hell alone with you as their tormentor.
As an immediate action as an ally within range is attacked, you swap places with that ally and the attack targets you, instead. Neither of you provokes attacks of opportunity with this movement. This maneuver does not put you at any particular disadvantage against that attack. Furthermore, the attacker may not make attacks against any target but you for 1 round.
Judgment
Devoted Spirit (Strike)
Level: Cataphract 9
Prerequisite: Three Devoted Spirit maneuvers
Initiation Action: 1 standard action
Range: Melee attack
Target: One creature
Duration: 1 roundAfter a deceptively simple, almost banal attack, everything your target does will be found wanting.
As part of this maneuver, make a single melee attack. If this attack hits and deals damage, for the next round the target fails every roll it makes, targets of its abilities make every saving throw it forces, and every creature and object is immune to anything and everything the target does. This includes the target itself: even abilities it uses on itself fail. The creature can successfully do things it can do without rolling and which do not apply or remove any effect or condition on anything. It can also successfully end existing conditions via actions built into the condition itself (such as standing from prone or dousing a fire with water), so long as those can be done without succeeding on any roll. This maneuver itself does not give the target any special knowledge of this condition, and nothing about these failures distinguishes them from failure for other reasons. Of course, if the target identifies this maneuver as it’s initiated (a DC 19 Martial Lore check as normal), they will understand what’s been done to them.
Shining Parry
Devoted Spirit (Counter)
Level: Cataphract 6
Prerequisite: Two Devoted Spirit maneuvers
Initiation Action: 1 immediate action
Range: Personal
Target: YouWith a single impossible, perfect flourish, you banish magic back upon its caster.
As an immediate action, you reflect a spell back upon its caster as if you were protected by a spell turning spell that had a number of remaining spell levels equal to half your initiator level, rounded up. This maneuver cannot create a resonating field, however: if the caster is also protected by spell turning, then they just turn it back upon you again as if you had cast it on them without your own spell turning effect.